User contributions for Printz

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10 May 2026

9 May 2026

  • 15:2715:27, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 15:2715:27, 9 May 2026 diff hist +184 N SinglePlayerCreated page with "{{ACSFunction|description=Returns 1 if game type is single player. |usage=''Boolean'' '''SinglePlayer'''() |return='''TRUE''' if single-player, '''FALSE''' otherwise |id=ACS internal}}" current
  • 15:2515:25, 9 May 2026 diff hist +303 N SinCreated page with "{{ACSFunction|description=Computes the sine of an angle. |usage=''fixed'' '''Sin'''(''fixed angle'') |parameters= *''angle'': fixed point angle |return=Sine of given angle. |notes=This is the classic Doom approximate sine, so expect similar artifacts when aiming for exact angles. |id=ACS internal}}" current
  • 15:2215:22, 9 May 2026 diff hist +1,259 N SetActorStateCreated page with "{{ACSFunction|description=Change the current frame of tagged things. |usage=''int'' '''SetActorState'''(''int tid'', ''str state'', ''int exact'') |parameters= *''tid'': TID of affected things *''state'': name of state. Allows Decorate-style state names. See notes. *''exact'': if 0, it allows truncation if composed of multiple dot-separated words. If 1, it must match. |return=The number of actors whose states changed |notes=The state name doesn't need to be..." current
  • 14:3914:39, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 14:3914:39, 9 May 2026 diff hist +447 N SetThingSpecialCreated page with "{{ACSFunction|description=Sets the parameterized special and args of tagged things. |usage=''void'' '''SetThingSpecial'''(''int tid'', ''int special'', ''int arg1'', ''int arg2'', ''int arg3'', ''int arg4'', ''int arg5) |parameters= *''tid'': TID of things to change *''special'': action special to set on tagged things *''arg1'' to ''arg5'': arguments to set for the parameterized special |id=ACS internal}}" current
  • 14:3514:35, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 14:2714:27, 9 May 2026 diff hist +326 N SetGravityCreated page with "{{ACSFunction|description=Changes the level's gravity. |usage=''void'' '''SetGravity'''(''fixed value'') |parameters= *''value'': gravity amount. The normal Doom gravity is scaled at 800.0. |notes=The "800.0" default gravity is scaled like in the Quake game. |id=ACS internal |seealso= *SetAirControl *SetAirFriction}}" current
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