User contributions for Printz
From Eternity Wiki
Jump to navigationJump to search
12 October 2024
- 14:0414:04, 12 October 2024 diff hist +37 DeHackEd / BEX Reference/Frame Block →Syntax
- 13:1013:10, 12 October 2024 diff hist +1,347 DeHackEd / BEX Reference/Thing Block →Fields current
- 12:5412:54, 12 October 2024 diff hist +169 DeHackEd / BEX Reference/Thing Block →Syntax
- 11:4011:40, 12 October 2024 diff hist +51 ZIP No edit summary current
- 11:3611:36, 12 October 2024 diff hist +1,291 List of cheat codes No edit summary
- 10:0310:03, 12 October 2024 diff hist +68 List of console commands and variables →Console variables
- 10:0010:00, 12 October 2024 diff hist +119 List of console commands and variables →Console variables
- 09:5109:51, 12 October 2024 diff hist +93 List of console commands and variables →Console variables
- 09:4709:47, 12 October 2024 diff hist +227 List of console commands and variables →Console variables
- 09:4409:44, 12 October 2024 diff hist +91 List of console commands and variables →Console variables
- 09:4309:43, 12 October 2024 diff hist +32 List of console commands and variables →Console variables
- 09:3709:37, 12 October 2024 diff hist +54 List of console commands and variables →List of console commands
- 09:3509:35, 12 October 2024 diff hist +183 List of console commands and variables →List of console commands
- 09:3109:31, 12 October 2024 diff hist +68 List of console commands and variables →List of console commands
- 09:2809:28, 12 October 2024 diff hist +54 List of console commands and variables →List of console commands
- 09:2609:26, 12 October 2024 diff hist +61 List of console commands and variables →List of console commands
- 09:2309:23, 12 October 2024 diff hist +73 List of console commands and variables →List of console commands
- 09:1909:19, 12 October 2024 diff hist +179 List of console commands and variables →List of console commands
- 09:0109:01, 12 October 2024 diff hist +79 List of command line parameters →Demos current
- 09:0009:00, 12 October 2024 diff hist +42 List of command line parameters →Wads and other files
- 08:5908:59, 12 October 2024 diff hist +189 List of command line parameters No edit summary
- 08:5608:56, 12 October 2024 diff hist +243 List of command line parameters →Loose WADs
- 08:5108:51, 12 October 2024 diff hist +437 List of command line parameters No edit summary
- 08:2808:28, 12 October 2024 diff hist +137 Eternity Engine →Releases
- 08:2508:25, 12 October 2024 diff hist 0 Template:Latest No edit summary
12 September 2024
- 13:5013:50, 12 September 2024 diff hist +4 Category:Codepointers No edit summary current
- 13:3213:32, 12 September 2024 diff hist +198 SetTics No edit summary current
- 13:2813:28, 12 September 2024 diff hist +413 N WeaponSound Created page with "{{codepointer|description= Plays a sound from a weapon frame. |usage= '''A_WeaponSound'''(''sound'', ''full_volume'') |parameters= *''sound'': sound to play *''full_volume'': if 1, play this sound at full volume across the entire map. If 0 (default), play this sound normally. |notes= This is for player weapon frames only. Use PlaySound and related for things. |seealso= *PlaySound *PlaySoundEx}}" current
- 13:2613:26, 12 September 2024 diff hist +61 List of codepointers →Weapon maintenance
- 01:0801:08, 12 September 2024 diff hist +132 Lower No edit summary current
- 01:0801:08, 12 September 2024 diff hist +13 Lower No edit summary
- 01:0601:06, 12 September 2024 diff hist +2 Raise No edit summary current
- 01:0501:05, 12 September 2024 diff hist +27 Raise No edit summary
- 01:0401:04, 12 September 2024 diff hist +117 Raise No edit summary
2 September 2024
- 13:3413:34, 2 September 2024 diff hist +471 N MonsterMeleeAttack Created page with "{{Codepointer|description=Generic monster melee attack. |usage='''A_MonsterMeleeAttack'''(''base_damage'', ''random_multiplier'', ''sound'', ''range'') |parameters= *''base_damage'': base damage of attack; if not set, defaults to 3. *''random_multiplier'': attack damage random multiplier; if not set, defaults to 8. *''sound'': sound to play if attack hits. *''range'': attack range; if not set, defaults to calling actor's melee range property. |seealso= *Scratch}}" current
- 13:3113:31, 2 September 2024 diff hist +61 List of codepointers →Parameterized
28 August 2024
- 12:2112:21, 28 August 2024 diff hist +45 List of cheat codes Added link to console commands (they're cheating, too)
1 August 2024
- 12:5312:53, 1 August 2024 diff hist +106 OPTIONS No edit summary current
- 00:3400:34, 1 August 2024 diff hist +51 Pillar linedef types →Pillar linedef types current
26 July 2024
- 10:3810:38, 26 July 2024 diff hist +51 GetActorAngle No edit summary current
- 10:2810:28, 26 July 2024 diff hist +245 N GetActorAngle Created page with "{{ACSFunction|description=Gets a thing's current facing angle, in byte angle. |usage=''fixed'' '''GetActorAngle(''int tid'') |parameters= *''tid'': TID of thing to check |return= The byte angle of thing's facing. |id=(ACC internal)}}"
24 June 2024
- 06:5506:55, 24 June 2024 diff hist +31 N A JumpIfTargetInLOS Redirected page to JumpIfTargetInLOS current Tag: New redirect
7 July 2023
- 01:1701:17, 7 July 2023 diff hist +24 BossDeath No edit summary current
- 01:1701:17, 7 July 2023 diff hist +38 BossDeath No edit summary
1 April 2023
- 06:3106:31, 1 April 2023 diff hist +19 SetCounter →See also current
4 February 2023
- 11:5111:51, 4 February 2023 diff hist +75 List of console commands and variables →Console variables
28 January 2023
- 03:1203:12, 28 January 2023 diff hist +19 CounterJump →See also current
- 03:1203:12, 28 January 2023 diff hist +17 CounterJumpEx →See also current
22 September 2022
- 01:0301:03, 22 September 2022 diff hist +704 N CheckFlag Created page with "{{ACSFunction|description=Checks if a tagged thing has the given EDF flag. |usage=''bool'' '''CheckFlag'''(''int tid'', ''str flag'') |parameters= *''tid'..." current
21 September 2022
- 01:0301:03, 21 September 2022 diff hist +713 N CheckActorFloorTexture Created page with "{{ACSFunction|description=Checks if the tagged thing is on a floor with the given texture. |usage=''boolean'' '''CheckActorFloorTexture'''(''int tid'', ''str texture'') |param..." current