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Showing below up to 200 results in range #301 to #500.

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  1. MinotaurAtk3
  2. MinotaurCharge
  3. MinotaurDecide
  4. MissileAttack
  5. MissileSpread
  6. MntrFloorFire
  7. MummyAttack
  8. MummyAttack2
  9. MummyFX1Seek
  10. MummySoul
  11. Mushroom
  12. MushroomEx
  13. Numargs
  14. OPTIONS
  15. Octic
  16. OpenShotgun2
  17. Pain
  18. PainAttack
  19. PainDie
  20. PainNukeSpec
  21. Parameterized linedef specials
  22. PhoenixPuff
  23. Pillar linedef types
  24. Plane Align
  25. Plane Copy
  26. Plat PerpetualRaise
  27. Plat RaiseAndStayTx0
  28. Plat Stop
  29. Plat ToggleCeiling
  30. Plat UpByValueStayTx
  31. Platform linedef types
  32. PlayActorSound
  33. PlaySound
  34. PlaySoundEx
  35. PlayerArmorPoints
  36. PlayerFrags
  37. PlayerHealth
  38. PlayerScream
  39. PlayerSkull
  40. PlayerStartScript
  41. PlayerThunk
  42. PodPain
  43. PointPush SetForce
  44. Polyobj DoorSlide
  45. Polyobj DoorSwing
  46. Polyobj Move
  47. Polyobj MoveTimes8
  48. Polyobj RotateLeft
  49. Polyobj RotateRight
  50. Polyobj StartLine
  51. Polyobject
  52. Portal
  53. Portal Define
  54. Portal linedef types
  55. PosAttack
  56. Predefined lumps
  57. Property transfer linedef types
  58. Punch
  59. Radius Quake2
  60. Raise
  61. RandomJump
  62. RandomWalk
  63. RavenPlayerScream
  64. ReFire
  65. Regular sector types
  66. RemovePod
  67. SMMU
  68. SPosAttack
  69. SWITCHES
  70. S SKIN
  71. SargAttack
  72. Saw
  73. Scratch
  74. Scream
  75. Script control linedef types
  76. Scroll Texture Offsets
  77. Scroller linedef types
  78. SectorDamage
  79. SectorSound
  80. Sector Attach3dMidtex
  81. Sector ChangeSound
  82. Sector SetCurrent
  83. Sector SetFriction
  84. Sector SetWind
  85. Sector types
  86. SelfDestruct
  87. SetActivator
  88. SetActivatorToTarget
  89. SetActorPosition
  90. SetActorProperty
  91. SetActorVelocity
  92. SetAirControl
  93. SetAirFriction
  94. SetCounter
  95. SetFlags
  96. SetLineMonsterBlocking
  97. SetLineSpecial
  98. SetMusic
  99. SetSectorDamage
  100. SetSkyScrollSpeed
  101. SetSpecial
  102. SetTics
  103. SetTranslucent
  104. ShowMessage
  105. SkelFist
  106. SkelMissile
  107. SkelWhoosh
  108. SkullAttack
  109. Slope linedef types
  110. Small
  111. SnakeAttack
  112. SnakeAttack2
  113. Sor1Chase
  114. Sor1Pain
  115. Sor2DthInit
  116. Sor2DthLoop
  117. SorcNukeSpec
  118. SorcererRise
  119. SoundSequence
  120. SoundSequenceOnActor
  121. Sound sequence things
  122. Spawn
  123. SpawnAbove
  124. SpawnEx
  125. SpawnFly
  126. SpawnGlitter
  127. SpawnProjectile
  128. SpawnSound
  129. SpawnSpot
  130. SpawnSpotFacingForced
  131. SpawnSpotForced
  132. Special sound effects in Eternity
  133. SpidRefire
  134. Srcr1Attack
  135. Srcr2Attack
  136. Srcr2Decide
  137. Stair builder linedef types
  138. StartFire
  139. StartScript
  140. StartScriptNamed
  141. Static Init (sky transfer)
  142. Static linedef specials
  143. SteamSpawn
  144. Stop
  145. StopSound
  146. SubtractAmmo
  147. TID
  148. TagWait
  149. TakeInventory
  150. TargetJump
  151. TeamTNT
  152. Teleport linedef types
  153. ThingHate
  154. ThingHurt
  155. ThingKill
  156. ThingMassacre
  157. ThingSound
  158. ThingSummon
  159. Thing Activate
  160. Thing Deactivate
  161. Thing Raise
  162. Thing Spawn
  163. Thing SpawnNoFog
  164. Thing Stop
  165. Thing flags
  166. Thing type flags
  167. Thing types
  168. Thinggroup
  169. ThrustThing
  170. ThrustThingZ
  171. Tic
  172. Tracer
  173. Transfer CeilingLight
  174. Transfer FloorLight
  175. Transfer Heights
  176. Translucency map
  177. TroopAttack
  178. Turn
  179. UDMF
  180. UMAPINFO
  181. UnSetFlags
  182. VectorAngle
  183. VileAttack
  184. VileChase
  185. VileStart
  186. VileTarget
  187. VolcBallImpact
  188. VolcanoBlast
  189. WeaponCopyCtr
  190. WeaponCtrJump
  191. WeaponCtrOp
  192. WeaponCtrSwitch
  193. WeaponReady
  194. WeaponSetCtr
  195. WhirlwindSeek
  196. WizardAtk1
  197. WizardAtk2
  198. WizardAtk3
  199. XScream
  200. ZIP

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