All pages
From Eternity Wiki
Jump to navigationJump to search
- ExtraData
- Extradata
- Face
- FaceTarget
- FadeIn
- FadeOut
- Fall
- FatAttack1
- FatAttack2
- FatAttack3
- FatRaise
- Fire
- FireBFG
- FireBlasterPL1
- FireCGun
- FireCrackle
- FireCrossbowPL1
- FireCrossbowPL2
- FireCustomBullets
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL2
- FireMissile
- FireOldBFG
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FirePlayerMissile
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- Fixed point angle
- FlameEnd
- FlameSnd
- FloatPuff
- FloorAndCeiling LowerRaise
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerByValueTimes8
- Floor LowerInstant
- Floor LowerInstant and Floor RaiseInstant
- Floor LowerToHighest
- Floor LowerToHighestEE
- Floor LowerToLowest
- Floor LowerToLowestCeiling
- Floor LowerToNearest
- Floor MoveToValue
- Floor MoveToValueTimes8
- Floor RaiseAndCrush
- Floor RaiseByTexture
- Floor RaiseByValue
- Floor RaiseByValueTimes8
- Floor RaiseInstant
- Floor RaiseToCeiling
- Floor RaiseToHighest
- Floor RaiseToLowest
- Floor RaiseToLowestCeiling
- Floor RaiseToNearest
- Floor ToCeilingInstant
- Floor TransferNumeric
- Floor TransferTrigger
- Floor Waggle
- Floor linedef types
- Floor movement classic specials
- Frame
- Funcidx
- GFS
- GameSkill
- GameType
- Gameproperties
- Gameproperty
- GauntletAttack
- GenRefire
- GenTracer
- GenWizard
- Generalized sector specials
- Generalized sector types
- Generic Floor
- Geom string
- GetActorProperty
- GetActorVelX
- GetActorVelY
- GetActorVelZ
- GetLineRowOffset
- GetLineX
- GetLineX and GetLineY
- GetLineY
- GetPolyobjX
- GetPolyobjY
- GetSectorCeilingZ
- GetSectorFloorZ
- GetSectorFloorZ and GetSectorCeilingZ
- GetSectorLightLevel
- GetSigilPieces
- Getarg
- GhostOff
- GunFlash
- HeadAttack
- HealthJump
- Healtheffect
- Heapspace
- Hexen format SNDINFO
- Hoof
- HticArtiTele
- HticBossDeath
- HticExplode
- HticSpawnFireBomb
- HticTracer
- ImpChargeAtk
- ImpDeath
- ImpExplode
- ImpMeleeAtk
- ImpMissileAtk
- ImpMisssileAtk
- ImpXDeath1
- ImpXDeath2
- InitKeyGizmo
- InitPhoenixPL2
- IsTIDUsed
- Jump
- JumpIfNoAmmo
- JumpIfTargetInLOS
- KeenDie
- KeepChasing
- KillChildren
- KnightAttack
- LichAttack
- LichFire
- LichFireGrow
- LichIceImpact
- LichWhirlwind
- Light0
- Light1
- Light2
- Lighting linedef types
- LineEffect
- LineSide
- Line QuickPortal
- Linedef flags
- Linedef types
- Linked portal
- Linked portals
- Linked portals tutorial
- List of cheat codes
- List of codepointers
- List of command line parameters
- List of console commands
- List of console commands and variables
- List of maps and mods made for Eternity
- LoadShotgun2
- LocalAmbientSound
- LocalSetMusic
- Lock identifiers
- Lockdef
- Look
- Lower
- MBF
- MaceBallImpact
- MaceBallImpact2
- MacePL1Check
- Main Page
- MakePod
- MapInfo
- Map info
- Metal
- MinotaurAtk1
- MinotaurAtk2
- MinotaurAtk3
- MinotaurCharge
- MinotaurDecide
- MissileAttack
- MissileSpread
- Missileattack
- MntrFloorFire
- MummyAttack
- MummyAttack2
- MummyFX1Seek
- MummySoul
- Mushroom
- MushroomEx
- Nailbomb
- New sound effects in Eternity
- Numargs
- OPTIONS
- Octic
- OpenShotgun2
- PKE
- Pain
- PainAttack
- PainDie
- PainNukeSpec
- Parameterized linedef specials
- Parameterized linedef types
- PhoenixPuff
- Pickupeffect
- Pillar linedef types
- Plane Align
- Plane Copy
- Plat PerpetualRaise
- Plat RaiseAndStayTx0
- Plat Stop
- Plat ToggleCeiling
- Plat UpByValueStayTx
- Platform linedef types
- PlayActorSound
- PlaySound
- PlaySoundEx
- PlayerArmorPoints
- PlayerFrags
- PlayerHealth
- PlayerScream
- PlayerSkull
- PlayerStartScript
- PlayerThunk
- Playerclass
- PodPain
- PointPush SetForce
- Polyobj DoorSlide
- Polyobj DoorSwing
- Polyobj Move
- Polyobj MoveTimes8
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj StartLine
- Polyobj move
- Polyobject
- Polyobject linedef types
- Polyobjects
- Portal
- Portal Define
- Portal linedef types
- Portals
- PosAttack
- Predefined lumps
- Property transfer linedef types
- Pufftype
- Punch
- Radius Quake
- Radius Quake2
- Raise
- RandomJump
- RandomWalk
- RavenPlayerScream
- ReFire
- Regular sector types
- RemovePod
- SMMU
- SPosAttack
- SWITCHES
- S SKIN
- SargAttack
- SargAttack12
- Saw
- Scratch
- Scream
- Script control linedef types
- Scroll Texture Offsets
- Scroller linedef types
- SectorDamage
- SectorSound
- Sector Attach3dMidtex
- Sector ChangeSound
- Sector SetCurrent
- Sector SetFriction
- Sector SetWind
- Sector generalized specials
- Sector types
- SelfDestruct
- SetActivator
- SetActivatorToTarget
- SetActorPosition
- SetActorProperty
- SetActorVelocity
- SetAirControl
- SetAirFriction
- SetCounter
- SetFlags
- SetLineMonsterBlocking
- SetLineSpecial
- SetMusic
- SetSectorDamage
- SetSkyScrollSpeed
- SetSpecial
- SetTics
- SetTranslucent
- ShowMessage
- SkelFist
- SkelMissile
- SkelWhoosh
- SkullAttack
- Slope linedef types
- Small
- SnakeAttack
- SnakeAttack2
- Sor1Chase
- Sor1Pain
- Sor2DthInit
- Sor2DthLoop
- SorcNukeSpec
- SorcererRise
- Sound
- SoundSequence
- SoundSequenceOnActor
- Sound sequence
- Sound sequence things
- Soundsequence
- Spawn
- SpawnAbove
- SpawnEx
- SpawnFly
- SpawnGlitter
- SpawnProjectile
- SpawnSound
- SpawnSpot
- SpawnSpotFacingForced
- SpawnSpotForced
- Spawnabove
- Special sound effects in Eternity
- SpidRefire
- Srcr1Attack
- Srcr2Attack
- Srcr2Decide
- Stair builder linedef types
- StartFire
- StartScript
- StartScriptNamed
- Static Init (sky transfer)
- Static linedef specials
- SteamSpawn
- Steamspawn
- Stop
- StopSound
- SubtractAmmo
- TID
- TagWait
- TakeInventory
- TargetJump
- TeamTNT
- Teleport linedef types
- Terrain
- ThingHate