User contributions for Printz
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10 May 2026
- 01:3201:32, 10 May 2026 diff hist +43 SpawnSpotForced No edit summary current
- 01:3101:31, 10 May 2026 diff hist +190 Spawn No edit summary current
- 01:2901:29, 10 May 2026 diff hist +19 N SpawnForced Redirected page to Spawn current Tag: New redirect
- 01:2901:29, 10 May 2026 diff hist +4 ACS built-in functions →Things
- 01:2801:28, 10 May 2026 diff hist +907 Spawn No edit summary
9 May 2026
- 15:2715:27, 9 May 2026 diff hist +4 ACS built-in functions →Things
- 15:2715:27, 9 May 2026 diff hist +184 N SinglePlayer Created page with "{{ACSFunction|description=Returns 1 if game type is single player. |usage=''Boolean'' '''SinglePlayer'''() |return='''TRUE''' if single-player, '''FALSE''' otherwise |id=ACS internal}}" current
- 15:2515:25, 9 May 2026 diff hist +303 N Sin Created page with "{{ACSFunction|description=Computes the sine of an angle. |usage=''fixed'' '''Sin'''(''fixed angle'') |parameters= *''angle'': fixed point angle |return=Sine of given angle. |notes=This is the classic Doom approximate sine, so expect similar artifacts when aiming for exact angles. |id=ACS internal}}" current
- 15:2215:22, 9 May 2026 diff hist +1,259 N SetActorState Created page with "{{ACSFunction|description=Change the current frame of tagged things. |usage=''int'' '''SetActorState'''(''int tid'', ''str state'', ''int exact'') |parameters= *''tid'': TID of affected things *''state'': name of state. Allows Decorate-style state names. See notes. *''exact'': if 0, it allows truncation if composed of multiple dot-separated words. If 1, it must match. |return=The number of actors whose states changed |notes=The state name doesn't need to be..." current
- 14:3914:39, 9 May 2026 diff hist +4 ACS built-in functions →Things
- 14:3914:39, 9 May 2026 diff hist +447 N SetThingSpecial Created page with "{{ACSFunction|description=Sets the parameterized special and args of tagged things. |usage=''void'' '''SetThingSpecial'''(''int tid'', ''int special'', ''int arg1'', ''int arg2'', ''int arg3'', ''int arg4'', ''int arg5) |parameters= *''tid'': TID of things to change *''special'': action special to set on tagged things *''arg1'' to ''arg5'': arguments to set for the parameterized special |id=ACS internal}}" current
- 14:3514:35, 9 May 2026 diff hist +4 ACS built-in functions →Things
- 14:2714:27, 9 May 2026 diff hist +326 N SetGravity Created page with "{{ACSFunction|description=Changes the level's gravity. |usage=''void'' '''SetGravity'''(''fixed value'') |parameters= *''value'': gravity amount. The normal Doom gravity is scaled at 800.0. |notes=The "800.0" default gravity is scaled like in the Quake game. |id=ACS internal |seealso= *SetAirControl *SetAirFriction}}" current
- 14:1914:19, 9 May 2026 diff hist +30 N GetActorFloorZ Redirected page to GetActorCeilingZ current Tag: New redirect
- 14:1814:18, 9 May 2026 diff hist +478 N GetActorCeilingZ Created page with "{{ACSFunction|description=Gets an actor's ceiling or floor touch height. |usage= ''fixed'' '''GetActorCeilingZ'''(''int tid'') ''fixed'' '''GetActorFloorZ'''(''int tid'') |parameters= *''tid'': TID of actor |return= The Z height of the floor or ceiling where the actor would touch the given surface, in fixed point. |notes=This is slope-aware, and the touch height may be caused by another sector, not necessarily the one in the middle of the hitbox. |id=ACS internal}}" current
- 13:5313:53, 9 May 2026 diff hist +406 N SetPolyobjXY Created page with "{{ACSFunction|description=Instantly moves a polyobject to given coordinates. |usage=''void'' '''SetPolyobjXY'''(''int po'', ''fixed x'', ''fixed y'') |parameters= *''po'': polyobject to move *''x'', ''y'': fixed point coordinates |notes= This function moves the polyobject instantly, teleporting it. The origin of the polyobject is the spawn point. |id=-303 |seealso= *GetPolyobjX *Polyobj_MoveTo}}" current
- 13:3213:32, 9 May 2026 diff hist +18 ACS built-in functions →Polyobjects
8 May 2026
- 14:1614:16, 8 May 2026 diff hist −56 GetPolyobjX No edit summary current
5 May 2026
- 15:2315:23, 5 May 2026 diff hist +77 SetActorPosition No edit summary current
- 15:1315:13, 5 May 2026 diff hist +22 GetActorPitch No edit summary current
- 15:1215:12, 5 May 2026 diff hist +22 SetActorPitch No edit summary current
- 15:1115:11, 5 May 2026 diff hist +29 GetActorPitch No edit summary
- 15:1015:10, 5 May 2026 diff hist +429 N SetActorPitch Created page with "{{ACSFunction|description=Changes a player actor's view pitch (angle of looking up or down). |usage=''void'' '''SetActorPitch'''(''int tid'', ''fixed angle'') |parameters= *''tid'': TID of actor to affect *''angle'': fixed point angle of pitch |notes=This only works on players, as they're the only ones with distinct view pitch. Monsters only have their yaw angle defined. |id=ACS internal |seealso= *GetActorPitch}}"
- 15:0715:07, 5 May 2026 diff hist +4 ACS built-in functions →Things
- 15:0615:06, 5 May 2026 diff hist +117 SetActorVelocity →ACS function current
- 14:5114:51, 5 May 2026 diff hist +35 SetActorVelocity →See also
- 14:4914:49, 5 May 2026 diff hist +22 SetActorAngle No edit summary current
- 14:4614:46, 5 May 2026 diff hist +12 SetActorAngle No edit summary
- 14:4614:46, 5 May 2026 diff hist +295 N SetActorAngle Created page with "{{ACSFunction|Sets tagged actors' direction angle. |usage=''void'' '''SetActorAngle'''(''int tid'', ''fixed angle'') |parameters= *''tid'': TID of one or more actors to affect *''angle'': fixed point angle to set |id=ACS internal |seealso= *Face code pointer *Turn code pointer}}"
- 14:3514:35, 5 May 2026 diff hist +4 ACS built-in functions →Things
- 14:2914:29, 5 May 2026 diff hist +91 Thing types →New to Eternity current
- 14:2914:29, 5 May 2026 diff hist +40 LocalSetMusic No edit summary current
- 14:2914:29, 5 May 2026 diff hist +120 SetMusic No edit summary current
- 14:2814:28, 5 May 2026 diff hist −21 SetMusic No edit summary
- 14:2414:24, 5 May 2026 diff hist +100 Thing types →New to Eternity
- 14:2214:22, 5 May 2026 diff hist +50 SetMusic No edit summary
- 14:2014:20, 5 May 2026 diff hist +512 N SetLineTexture Created page with "{{ACSFunction|description=Changes textures of tagged lines. |usage=''void'' '''SetLineTexture'''(''int tag'', ''int side'', ''int pos'', ''str texture'') |parameters= *''tag'': tag of lines to affect *''side'': which side of tagged lines to affect. Can be '''SIDE_FRONT''' (0) or '''SIDE_BACK''' (1) *''pos'': which part of sides to affect. Can be '''TEXTURE_TOP''' (0), '''TEXTURE_MIDDLE''' (1) or '''TEXTURE_BOTTOM''' (2) *''texture'': name of texture to apply |id=ACS inte..." current
4 May 2026
- 15:2615:26, 4 May 2026 diff hist +1,027 N SetLineBlocking Created page with "{{ACSFunction|description=Changes one or more lines' blocking properties by one of the given presets. |usage=''void'' '''SetLineBlocking'''(''int'' ''tag'', ''int'' ''block'') |parameters= *''tag'': tag of linedefs to affect. If 0, change the activating line. *''block'': one of the following options: :*'''BLOCK_NOTHING''' or 0: remove all involved blocking flags (see below); :*'''BLOCK_CREATURES''' or 1: sets the classic '''blocking''' ("impassable") flag, which blocks a..." current
- 01:5601:56, 4 May 2026 diff hist +863 N ReplaceTextures Created page with "{{ACSFunction|description=Replaces all occurrences of a texture with another. |usage=''void'' '''ReplaceTextures'''(''str'' ''oldTexture'', ''str'' ''newTexture''[, ''int'' ''flags'']) |parameters= *''oldTexture'': name of texture to replace *''newTexture'': name of replacement texture *''flags'': optional sum of flags to filter the replacement (default of 0 is to replace any texture named ''oldTexture''): :*'''NOT_BOTTOM''' (1): do not replace any side lower texture :*'..." current
3 May 2026
- 15:2015:20, 3 May 2026 diff hist +315 N Random Created page with "{{ACSFunction|description=Returns a random number from a range. |usage=''int'' '''Random'''(''int'' ''min'', ''int'' ''max'') |parameters= *''min'': minimum value *''max'': maximum value |return=the random number in the range |notes=This is from the inclusive range between minimum and maximum. |id=(ACS internal)}}" current
- 15:1715:17, 3 May 2026 diff hist −15 ACS built-in functions →Player Tag: Manual revert
- 15:0615:06, 3 May 2026 diff hist +15 ACS built-in functions →Player Tag: Reverted
- 15:0415:04, 3 May 2026 diff hist +105 ActivatorTID No edit summary current
- 15:0215:02, 3 May 2026 diff hist +365 N PlayerNumber Created page with "{{ACSFunction|description=Returns the index of the player activator. |usage=''int'' '''PlayerNumber'''() |return=The 0-based index of the player activator, or -1 if the activator is not a player. |notes=Be careful that the index is zero based, so player 1 gets number 0, player 2 gets 1 etc. If activator isn't a player, the return value is -1. |id=(ACS internal)}}" current
- 14:5814:58, 3 May 2026 diff hist +155 N PlayerCount Created page with "{{ACSFunction|description=Returns the number of players in the game. |usage=''int'' '''PlayerCount'''() |return=The number of players. |id=(ACS internal)}}" current
- 14:5214:52, 3 May 2026 diff hist +320 IsTIDUsed No edit summary
- 14:4614:46, 3 May 2026 diff hist +423 N VectorLength Created page with "{{ACSFunction|description=Returns the length (absolute value) of a two-dimensional vector. |usage=''fixed'' '''VectorLength'''(''fixed'' ''x'', ''fixed'' ''y'') |parameters= *''x'', ''y'': vector components (typically distances along the X and Y axes) |return= The length of the vector. |notes=This returns the exact length of the line, without using coarse approximations like it happens elsewhere in the engine. |id=-50}}" current
- 14:4214:42, 3 May 2026 diff hist +332 N GetWeapon Created page with "{{ACSFunction|description=Returns the name of the weapon wielded by the player activator. |usage=''str'' '''GetWeapon'''() |return=Returns the name (as defined in EDF) of the weapon used by player. |notes=This function has no TID support, so it can only be used by a player activator. |id=-69}}" current
- 14:3614:36, 3 May 2026 diff hist +23 N GetActorZ Redirected page to GetActorX current Tag: New redirect
- 14:3614:36, 3 May 2026 diff hist +23 N GetActorY Redirected page to GetActorX current Tag: New redirect