User contributions for Printz

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10 May 2026

9 May 2026

  • 15:2715:27, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 15:2715:27, 9 May 2026 diff hist +184 N SinglePlayerCreated page with "{{ACSFunction|description=Returns 1 if game type is single player. |usage=''Boolean'' '''SinglePlayer'''() |return='''TRUE''' if single-player, '''FALSE''' otherwise |id=ACS internal}}" current
  • 15:2515:25, 9 May 2026 diff hist +303 N SinCreated page with "{{ACSFunction|description=Computes the sine of an angle. |usage=''fixed'' '''Sin'''(''fixed angle'') |parameters= *''angle'': fixed point angle |return=Sine of given angle. |notes=This is the classic Doom approximate sine, so expect similar artifacts when aiming for exact angles. |id=ACS internal}}" current
  • 15:2215:22, 9 May 2026 diff hist +1,259 N SetActorStateCreated page with "{{ACSFunction|description=Change the current frame of tagged things. |usage=''int'' '''SetActorState'''(''int tid'', ''str state'', ''int exact'') |parameters= *''tid'': TID of affected things *''state'': name of state. Allows Decorate-style state names. See notes. *''exact'': if 0, it allows truncation if composed of multiple dot-separated words. If 1, it must match. |return=The number of actors whose states changed |notes=The state name doesn't need to be..." current
  • 14:3914:39, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 14:3914:39, 9 May 2026 diff hist +447 N SetThingSpecialCreated page with "{{ACSFunction|description=Sets the parameterized special and args of tagged things. |usage=''void'' '''SetThingSpecial'''(''int tid'', ''int special'', ''int arg1'', ''int arg2'', ''int arg3'', ''int arg4'', ''int arg5) |parameters= *''tid'': TID of things to change *''special'': action special to set on tagged things *''arg1'' to ''arg5'': arguments to set for the parameterized special |id=ACS internal}}" current
  • 14:3514:35, 9 May 2026 diff hist +4 ACS built-in functions→‎Things
  • 14:2714:27, 9 May 2026 diff hist +326 N SetGravityCreated page with "{{ACSFunction|description=Changes the level's gravity. |usage=''void'' '''SetGravity'''(''fixed value'') |parameters= *''value'': gravity amount. The normal Doom gravity is scaled at 800.0. |notes=The "800.0" default gravity is scaled like in the Quake game. |id=ACS internal |seealso= *SetAirControl *SetAirFriction}}" current
  • 14:1914:19, 9 May 2026 diff hist +30 N GetActorFloorZRedirected page to GetActorCeilingZ current Tag: New redirect
  • 14:1814:18, 9 May 2026 diff hist +478 N GetActorCeilingZCreated page with "{{ACSFunction|description=Gets an actor's ceiling or floor touch height. |usage= ''fixed'' '''GetActorCeilingZ'''(''int tid'') ''fixed'' '''GetActorFloorZ'''(''int tid'') |parameters= *''tid'': TID of actor |return= The Z height of the floor or ceiling where the actor would touch the given surface, in fixed point. |notes=This is slope-aware, and the touch height may be caused by another sector, not necessarily the one in the middle of the hitbox. |id=ACS internal}}" current
  • 13:5313:53, 9 May 2026 diff hist +406 N SetPolyobjXYCreated page with "{{ACSFunction|description=Instantly moves a polyobject to given coordinates. |usage=''void'' '''SetPolyobjXY'''(''int po'', ''fixed x'', ''fixed y'') |parameters= *''po'': polyobject to move *''x'', ''y'': fixed point coordinates |notes= This function moves the polyobject instantly, teleporting it. The origin of the polyobject is the spawn point. |id=-303 |seealso= *GetPolyobjX *Polyobj_MoveTo}}" current
  • 13:3213:32, 9 May 2026 diff hist +18 ACS built-in functions→‎Polyobjects

8 May 2026

5 May 2026

4 May 2026

  • 15:2615:26, 4 May 2026 diff hist +1,027 N SetLineBlockingCreated page with "{{ACSFunction|description=Changes one or more lines' blocking properties by one of the given presets. |usage=''void'' '''SetLineBlocking'''(''int'' ''tag'', ''int'' ''block'') |parameters= *''tag'': tag of linedefs to affect. If 0, change the activating line. *''block'': one of the following options: :*'''BLOCK_NOTHING''' or 0: remove all involved blocking flags (see below); :*'''BLOCK_CREATURES''' or 1: sets the classic '''blocking''' ("impassable") flag, which blocks a..." current
  • 01:5601:56, 4 May 2026 diff hist +863 N ReplaceTexturesCreated page with "{{ACSFunction|description=Replaces all occurrences of a texture with another. |usage=''void'' '''ReplaceTextures'''(''str'' ''oldTexture'', ''str'' ''newTexture''[, ''int'' ''flags'']) |parameters= *''oldTexture'': name of texture to replace *''newTexture'': name of replacement texture *''flags'': optional sum of flags to filter the replacement (default of 0 is to replace any texture named ''oldTexture''): :*'''NOT_BOTTOM''' (1): do not replace any side lower texture :*'..." current

3 May 2026

  • 15:2015:20, 3 May 2026 diff hist +315 N RandomCreated page with "{{ACSFunction|description=Returns a random number from a range. |usage=''int'' '''Random'''(''int'' ''min'', ''int'' ''max'') |parameters= *''min'': minimum value *''max'': maximum value |return=the random number in the range |notes=This is from the inclusive range between minimum and maximum. |id=(ACS internal)}}" current
  • 15:1715:17, 3 May 2026 diff hist −15 ACS built-in functions→‎Player Tag: Manual revert
  • 15:0615:06, 3 May 2026 diff hist +15 ACS built-in functions→‎Player Tag: Reverted
  • 15:0415:04, 3 May 2026 diff hist +105 ActivatorTIDNo edit summary current
  • 15:0215:02, 3 May 2026 diff hist +365 N PlayerNumberCreated page with "{{ACSFunction|description=Returns the index of the player activator. |usage=''int'' '''PlayerNumber'''() |return=The 0-based index of the player activator, or -1 if the activator is not a player. |notes=Be careful that the index is zero based, so player 1 gets number 0, player 2 gets 1 etc. If activator isn't a player, the return value is -1. |id=(ACS internal)}}" current
  • 14:5814:58, 3 May 2026 diff hist +155 N PlayerCountCreated page with "{{ACSFunction|description=Returns the number of players in the game. |usage=''int'' '''PlayerCount'''() |return=The number of players. |id=(ACS internal)}}" current
  • 14:5214:52, 3 May 2026 diff hist +320 IsTIDUsedNo edit summary
  • 14:4614:46, 3 May 2026 diff hist +423 N VectorLengthCreated page with "{{ACSFunction|description=Returns the length (absolute value) of a two-dimensional vector. |usage=''fixed'' '''VectorLength'''(''fixed'' ''x'', ''fixed'' ''y'') |parameters= *''x'', ''y'': vector components (typically distances along the X and Y axes) |return= The length of the vector. |notes=This returns the exact length of the line, without using coarse approximations like it happens elsewhere in the engine. |id=-50}}" current
  • 14:4214:42, 3 May 2026 diff hist +332 N GetWeaponCreated page with "{{ACSFunction|description=Returns the name of the weapon wielded by the player activator. |usage=''str'' '''GetWeapon'''() |return=Returns the name (as defined in EDF) of the weapon used by player. |notes=This function has no TID support, so it can only be used by a player activator. |id=-69}}" current
  • 14:3614:36, 3 May 2026 diff hist +23 N GetActorZRedirected page to GetActorX current Tag: New redirect
  • 14:3614:36, 3 May 2026 diff hist +23 N GetActorYRedirected page to GetActorX current Tag: New redirect
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