User contributions for Printz

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9 May 2026

  • 14:1914:19, 9 May 2026 diff hist +30 N GetActorFloorZRedirected page to GetActorCeilingZ current Tag: New redirect
  • 14:1814:18, 9 May 2026 diff hist +478 N GetActorCeilingZCreated page with "{{ACSFunction|description=Gets an actor's ceiling or floor touch height. |usage= ''fixed'' '''GetActorCeilingZ'''(''int tid'') ''fixed'' '''GetActorFloorZ'''(''int tid'') |parameters= *''tid'': TID of actor |return= The Z height of the floor or ceiling where the actor would touch the given surface, in fixed point. |notes=This is slope-aware, and the touch height may be caused by another sector, not necessarily the one in the middle of the hitbox. |id=ACS internal}}" current
  • 13:5313:53, 9 May 2026 diff hist +406 N SetPolyobjXYCreated page with "{{ACSFunction|description=Instantly moves a polyobject to given coordinates. |usage=''void'' '''SetPolyobjXY'''(''int po'', ''fixed x'', ''fixed y'') |parameters= *''po'': polyobject to move *''x'', ''y'': fixed point coordinates |notes= This function moves the polyobject instantly, teleporting it. The origin of the polyobject is the spawn point. |id=-303 |seealso= *GetPolyobjX *Polyobj_MoveTo}}" current
  • 13:3213:32, 9 May 2026 diff hist +18 ACS built-in functions→‎Polyobjects

8 May 2026

5 May 2026

4 May 2026

  • 15:2615:26, 4 May 2026 diff hist +1,027 N SetLineBlockingCreated page with "{{ACSFunction|description=Changes one or more lines' blocking properties by one of the given presets. |usage=''void'' '''SetLineBlocking'''(''int'' ''tag'', ''int'' ''block'') |parameters= *''tag'': tag of linedefs to affect. If 0, change the activating line. *''block'': one of the following options: :*'''BLOCK_NOTHING''' or 0: remove all involved blocking flags (see below); :*'''BLOCK_CREATURES''' or 1: sets the classic '''blocking''' ("impassable") flag, which blocks a..." current
  • 01:5601:56, 4 May 2026 diff hist +863 N ReplaceTexturesCreated page with "{{ACSFunction|description=Replaces all occurrences of a texture with another. |usage=''void'' '''ReplaceTextures'''(''str'' ''oldTexture'', ''str'' ''newTexture''[, ''int'' ''flags'']) |parameters= *''oldTexture'': name of texture to replace *''newTexture'': name of replacement texture *''flags'': optional sum of flags to filter the replacement (default of 0 is to replace any texture named ''oldTexture''): :*'''NOT_BOTTOM''' (1): do not replace any side lower texture :*'..." current

3 May 2026

  • 15:2015:20, 3 May 2026 diff hist +315 N RandomCreated page with "{{ACSFunction|description=Returns a random number from a range. |usage=''int'' '''Random'''(''int'' ''min'', ''int'' ''max'') |parameters= *''min'': minimum value *''max'': maximum value |return=the random number in the range |notes=This is from the inclusive range between minimum and maximum. |id=(ACS internal)}}" current
  • 15:1715:17, 3 May 2026 diff hist −15 ACS built-in functions→‎Player Tag: Manual revert
  • 15:0615:06, 3 May 2026 diff hist +15 ACS built-in functions→‎Player Tag: Reverted
  • 15:0415:04, 3 May 2026 diff hist +105 ActivatorTIDNo edit summary current
  • 15:0215:02, 3 May 2026 diff hist +365 N PlayerNumberCreated page with "{{ACSFunction|description=Returns the index of the player activator. |usage=''int'' '''PlayerNumber'''() |return=The 0-based index of the player activator, or -1 if the activator is not a player. |notes=Be careful that the index is zero based, so player 1 gets number 0, player 2 gets 1 etc. If activator isn't a player, the return value is -1. |id=(ACS internal)}}" current
  • 14:5814:58, 3 May 2026 diff hist +155 N PlayerCountCreated page with "{{ACSFunction|description=Returns the number of players in the game. |usage=''int'' '''PlayerCount'''() |return=The number of players. |id=(ACS internal)}}" current
  • 14:5214:52, 3 May 2026 diff hist +320 IsTIDUsedNo edit summary
  • 14:4614:46, 3 May 2026 diff hist +423 N VectorLengthCreated page with "{{ACSFunction|description=Returns the length (absolute value) of a two-dimensional vector. |usage=''fixed'' '''VectorLength'''(''fixed'' ''x'', ''fixed'' ''y'') |parameters= *''x'', ''y'': vector components (typically distances along the X and Y axes) |return= The length of the vector. |notes=This returns the exact length of the line, without using coarse approximations like it happens elsewhere in the engine. |id=-50}}" current
  • 14:4214:42, 3 May 2026 diff hist +332 N GetWeaponCreated page with "{{ACSFunction|description=Returns the name of the weapon wielded by the player activator. |usage=''str'' '''GetWeapon'''() |return=Returns the name (as defined in EDF) of the weapon used by player. |notes=This function has no TID support, so it can only be used by a player activator. |id=-69}}" current
  • 14:3614:36, 3 May 2026 diff hist +23 N GetActorZRedirected page to GetActorX current Tag: New redirect
  • 14:3614:36, 3 May 2026 diff hist +23 N GetActorYRedirected page to GetActorX current Tag: New redirect
  • 14:3514:35, 3 May 2026 diff hist +383 N GetActorXCreated page with "{{ACSFunction|description=Returns the given x, y or z coordinate of the tagged actor. |usage= ''fixed'' '''GetActorX'''(''int'' ''tid'') ''fixed'' '''GetActorY'''(''int'' ''tid'') ''fixed'' '''GetActorZ'''(''int'' ''tid'') |parameters= *''tid'': TID of tagged actor |notes=This returns the absolute coordinates, without taking into account portal shifting. |id=(ACS internal)}}" current
  • 14:2814:28, 3 May 2026 diff hist +455 N GetActorPitchCreated page with "{{ACSFunction|description=Returns a tagged actor's view pitch. |usage=''fixed'' '''GetActorPitch'''(''int'' ''tid'') |parameters= *''tid'': TID of actor to check. |return=''angle'': fixed point angle of view pitch. |notes=Currently this only works with players, so the only useful TID values are 0 for the activator, or -1 to -4 to select a given player. The pitch is determined by the looking angle when free-look is enabled. |id=(ACS internal)}}"
  • 14:2214:22, 3 May 2026 diff hist +462 N GetActorLightLevelCreated page with "{{ACSFunction|description=Returns the light level of the sector containing the tagged actor. |usage=''int'' '''GetActorLightLevel'''(''int'' ''tid'') |parameters= *''tid'': TID of actor to check. |return=The light level of the sector containing the tagged actor. If no actor has the given TID, returns 0. |notes=This returns the light level on the sector, without taking into account the possible Boom different floor and ceiling lights. |id=(ACS internal)}}" current

23 April 2026

21 April 2026

5 April 2026

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