SetActorPitch: Difference between revisions

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(Created page with "{{ACSFunction|description=Changes a player actor's view pitch (angle of looking up or down). |usage=''void'' '''SetActorPitch'''(''int tid'', ''fixed angle'') |parameters= *''tid'': TID of actor to affect *''angle'': fixed point angle of pitch |notes=This only works on players, as they're the only ones with distinct view pitch. Monsters only have their yaw angle defined. |id=ACS internal |seealso= *GetActorPitch}}")
 
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|id=ACS internal
|id=ACS internal
|seealso=
|seealso=
*[[ChangeActorPitch]]
*[[GetActorPitch]]}}
*[[GetActorPitch]]}}

Latest revision as of 15:12, 5 May 2026

Description[edit]

This is an ACS built-in function.

Changes a player actor's view pitch (angle of looking up or down).

Usage[edit]

void SetActorPitch(int tid, fixed angle)

Parameters[edit]

Return value[edit]

Examples[edit]

No examples given.

Notes[edit]

This only works on players, as they're the only ones with distinct view pitch. Monsters only have their yaw angle defined.

This function's identification in zspecial.acs is: ACS internal.

See also[edit]