User contributions for Esselfortium
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11 November 2011
- 16:2716:27, 11 November 2011 diff hist +85 EjectCasing No edit summary current
- 16:2616:26, 11 November 2011 diff hist +337 N CasingThrust Created page with '{{codepointer|description=Gives an object a small, slightly randomized thrust, intended for usage with bullet casings.|usage='''CasingThrust'''(''lateral force'', ''z force'')|pa…' current
30 June 2009
- 19:3619:36, 30 June 2009 diff hist +6 m Floor Waggle No edit summary
- 19:3519:35, 30 June 2009 diff hist +994 N Floor Waggle New page: {{DISPLAYTITLE:Floor_Waggle}} 397:Floor_Waggle (tag, amp, freq, offset, time) * ''tag'': Tag of affected sector. If this is 0, the line's backsector will be affected. * ''amp'': Amplitude...
29 April 2009
- 02:2402:24, 29 April 2009 diff hist −1,037 List of codepointers Removed outdated info from top section
21 April 2009
- 21:0921:09, 21 April 2009 diff hist +30 FireMissile No edit summary
- 21:0921:09, 21 April 2009 diff hist +30 CheckReload No edit summary
- 21:0921:09, 21 April 2009 diff hist +32 CloseShotgun2 No edit summary
- 21:0821:08, 21 April 2009 diff hist +26 FireBFG No edit summary
- 21:0721:07, 21 April 2009 diff hist +27 FireCGun No edit summary
- 21:0721:07, 21 April 2009 diff hist +29 FirePistol No edit summary
- 21:0721:07, 21 April 2009 diff hist +29 FirePlasma No edit summary
- 21:0721:07, 21 April 2009 diff hist +27 GunFlash No edit summary
- 21:0521:05, 21 April 2009 diff hist +25 Light0 No edit summary
- 21:0521:05, 21 April 2009 diff hist +25 Light1 No edit summary
- 21:0521:05, 21 April 2009 diff hist +25 Light2 No edit summary
- 21:0521:05, 21 April 2009 diff hist +31 LoadShotgun2 No edit summary
- 21:0521:05, 21 April 2009 diff hist +24 Lower No edit summary
- 21:0521:05, 21 April 2009 diff hist +31 OpenShotgun2 No edit summary
- 21:0521:05, 21 April 2009 diff hist +24 Punch No edit summary
- 21:0421:04, 21 April 2009 diff hist +24 Raise No edit summary
- 21:0421:04, 21 April 2009 diff hist +25 ReFire No edit summary
- 21:0421:04, 21 April 2009 diff hist +22 Saw No edit summary
- 21:0421:04, 21 April 2009 diff hist +23 Stop No edit summary
- 21:0321:03, 21 April 2009 diff hist +30 WeaponReady No edit summary current
- 17:5117:51, 21 April 2009 diff hist +743 N HticExplode New page: '''HticExplode''' (int ''effect'')<br> ==Usage== HticExplode performs various Heretic explosion effects, as selected by its first argument. Higher argument values are reserved for additi...
- 17:4817:48, 21 April 2009 diff hist +516 N SpawnAbove New page: '''SpawnAbove''' (string ''type'', string ''frametransfer'' [, int ''height''])<br> ==Usage== SpawnAbove is a special spawning function to spawn an object above the source object. ===Pa...
- 17:4417:44, 21 April 2009 diff hist +989 N SpawnGlitter New page: '''SpawnGlitter''' (string ''type'' [, int ''momentum'' [, int ''mode'' [, int ''radius'']]])<br> ==Usage== SpawnGlitter is a glitter spawning function, similar to the teleporters from H...
- 17:4017:40, 21 April 2009 diff hist +156 N AccelGlitter New page: '''AccelGlitter''' is a miscellaneous normal codepointer which accelerates the object upward by increasing its z momentum by 50%. Category:Codepointers
- 17:3717:37, 21 April 2009 diff hist +558 N SteamSpawn New page: '''SteamSpawn''' (string ''type'', int ''range_horiz'', int ''angle_vert'', int ''range_vert'', int ''speed'')<br> ==Usage== Spawns and thrusts objects within randomized horizontal and v...
- 17:3417:34, 21 April 2009 diff hist +136 N Stop New page: '''Stop''' is a miscellaneous codepointer. This codepointer causes an object to completely stop all movement. Category:Codepointers
- 17:3317:33, 21 April 2009 diff hist +714 N BFGSpray New page: '''BFGSpray''' is a miscellaneous normal codepointer. This codepointer causes BFG explosion effects, which differ depending on the player's selected type of BFG: *Normal BFG: 40 tracers w...
- 17:2917:29, 21 April 2009 diff hist +1,102 N A CustomPlayerMelee New page: '''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, int ''deflection'' [, string ''soundname'']]])<br> ==Usage== CustomPlayerMelee is a parameterized player ...
- 17:2417:24, 21 April 2009 diff hist +625 N FirePlayerMissile New page: '''FirePlayerMissile''' (string ''type'' [, bool ''homing''])<br> ==Usage== FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projec...
- 17:2017:20, 21 April 2009 diff hist +1,176 N A FireCustomBullets New page: '''FireCustomBullets''' (string ''soundname'', int ''accuracy'', int ''tracers'', int ''dmgfactor'', int ''dmgmod'')<br> ==Usage== FireCustomBullets is a parameterized player weapon code...
- 17:1017:10, 21 April 2009 diff hist +337 N CloseShotgun2 New page: '''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFi...
- 17:1017:10, 21 April 2009 diff hist +242 N LoadShotgun2 New page: '''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect. For a customizable version of this codepo...
- 17:0917:09, 21 April 2009 diff hist +241 N OpenShotgun2 New page: '''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect. For a customizable version of this codepoi...
- 17:0917:09, 21 April 2009 diff hist +235 N BFGsound New page: '''BFGSound''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''bfg''' sound effect. For a customizable version of this codepointer, ...
- 17:0717:07, 21 April 2009 diff hist +251 N FireBFG New page: '''FireBFG''' is a player weapon codepointer. This codepointer implements the DOOM player's BFG9000 attack, which fires a single BFGShot projectile. For a customizable version of this cod...
- 17:0717:07, 21 April 2009 diff hist +353 N FirePlasma New page: '''FirePlasma''' is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile. Has a 50% chance of causing ...
- 17:0517:05, 21 April 2009 diff hist +780 N Saw New page: '''Saw''' is a player weapon codepointer. This codepointer implements the DOOM player's chainsaw attack. The saw attack is a melee-range tracer attack. Player must be within melee range + ...
- 17:0517:05, 21 April 2009 diff hist +68 Punch No edit summary
- 17:0017:00, 21 April 2009 diff hist +69 FirePistol No edit summary
- 17:0017:00, 21 April 2009 diff hist +69 FireCGun No edit summary
- 16:5916:59, 21 April 2009 diff hist +266 N FireMissile New page: '''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile. For a customizable vers...
- 16:5816:58, 21 April 2009 diff hist +651 N FireCGun New page: '''FireCGun''' is a player weapon codepointer. This codepointer implements the DOOM player's chaingun attack, which consists of a single missile-range tracer. Accuracy will be perfect on t...
- 02:2702:27, 21 April 2009 diff hist −14 Creating a simple decoration No edit summary
- 02:2202:22, 21 April 2009 diff hist +5 PlaySoundEx No edit summary
- 02:2102:21, 21 April 2009 diff hist +20 PlaySoundEx No edit summary