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  • {{codepointer|description=Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.|u From base/heretic/things.edf:
    578 bytes (77 words) - 02:40, 19 April 2020
  • Used by the Heretic wind and water ambient sound sources to produce the sound periodically. From base/heretic/things.edf:
    528 bytes (69 words) - 02:39, 19 April 2020
  • From base/heretic/player.edf: ..." accurate. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic).
    759 bytes (96 words) - 06:12, 19 April 2020
  • ...t has its own namespace(s), for example we have these namespaces: "doom", "heretic", "hexen", "strife", "zdoom" and others. Eternity has the "eternity" namesp :If true, then each damage hit will produce a splash, like the Heretic lava.
    14 KB (1,835 words) - 06:02, 11 February 2024
  • |description=Used by the Heretic Gauntlets of the Necromancer attack. From base/heretic/player.edf, the base Gauntlet:
    2 KB (240 words) - 05:27, 20 April 2020
  • |description=Heretic Chaos Device action. Used when picking up it as an [[artifact]], from the ' From base/heretic/items.edf:
    426 bytes (59 words) - 07:41, 20 April 2020
  • |description=Action when using the Heretic Time Bomb of the Ancients. From base/heretic/items.edf:
    448 bytes (65 words) - 01:42, 21 April 2020
  • |description=Small Heretic firemace ball impact action. From base/heretic/things.edf:
    972 bytes (141 words) - 16:01, 23 April 2020
  • |description=Heretic medium non-powered firemace ball impact. From base/heretic/things.edf:
    727 bytes (105 words) - 04:23, 25 April 2020
  • |description=Small Heretic mace sphere maintenance. Enables low gravity after a countdown elapses. From base/heretic/things.edf:
    538 bytes (78 words) - 04:29, 25 April 2020
  • |description=Heretic-specific player scream. From base/heretic/things.edf:
    740 bytes (100 words) - 05:01, 25 April 2020
  • || 293 || Heretic wind || '''Sector_SetWind''' || 294 || Heretic current || '''Sector_SetCurrent'''
    8 KB (895 words) - 03:30, 25 February 2019
  • ...(default): will act based on compatibility with current game mode. On Doom/Heretic/Hexen, it will act like mode 1, while in Hexen it will act like mode 2. :*2: if added, it will use Heretic-style winds, which have a slightly different behavior and scale, and will n
    50 KB (6,310 words) - 10:53, 29 December 2021
  • *''interval'': period in tics between damages. 32 is the standard Doom time; Heretic uses 16 for lava. Same as [[UDMF#Explanation_of_fields_2|UDMF '''sector''' ...t for example enable lava that also produces terrain hits on damage, as in Heretic, if it wasn't this way before. For that, you can still use the "change floo
    2 KB (254 words) - 04:28, 2 January 2022
  • ...th state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.
    647 bytes (106 words) - 08:23, 22 August 2009
  • ...n that a splash sound will playing instead. In the future, certain special Heretic objects will react specially to liquid terrain. ...and begin chasing him. By default, DOOM terrain types do not do this, and Heretic terrain types do.
    15 KB (2,268 words) - 14:09, 7 March 2012
  • {{Codepointer|description=Performs level completion actions for the Heretic game mode. ...ined by [[EMAPINFO]] '''boss-specials''' and by default applies to certain Heretic boss maps. All members of all species bearing the listed '''cflags''' must
    1 KB (145 words) - 15:52, 5 November 2021
  • ...to push by damage horizontally and vertically, similar to how the powered Heretic staff does. *17: Suicide. Used by the "kill" console command, but not like the Heretic "iddqd" cheating penalty.
    4 KB (487 words) - 15:42, 22 July 2020
  • |description=Heretic-specific homing projectile, with the same weaknesses as the nitrogolem skul |notes=A projectile running this codepointer will home into the target in Heretic style. Its angle difference to its target has to be smaller than ''threshol
    643 bytes (84 words) - 11:33, 26 April 2020
  • ...onventional game behaviour (Doom vs Heretic). Typical to Doom is 0 and for Heretic it's 1.
    1 KB (184 words) - 10:14, 25 February 2019
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