List of redirects

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Showing below up to 50 results in range #21 to #70.

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  1. Damagetype →‎ EDF damagetype reference
  2. DeHackEd →‎ DeHackEd / BEX Reference
  3. Decorate →‎ DECORATE state syntax
  4. Decorate state syntax →‎ DECORATE state syntax
  5. Dehacked →‎ DeHackEd / BEX Reference
  6. Detailed parameterized linedef specification →‎ Parameterized linedef specials
  7. Donut linedef types →‎ Donut classic specials
  8. EDF animation and switches →‎ EDF animation
  9. EDF animations →‎ EDF animation
  10. EDF game properties →‎ EDF game properties reference
  11. EDF sprite reference →‎ EDF spritenames
  12. EDF thingtypes →‎ Thingtype
  13. Eternity →‎ Eternity Engine
  14. Extradata →‎ ExtraData
  15. FireCustomBullets →‎ A FireCustomBullets
  16. Floor LowerByValueTimes8 →‎ Floor LowerByValue
  17. Floor LowerInstant →‎ Floor LowerInstant and Floor RaiseInstant
  18. Floor MoveToValueTimes8 →‎ Floor MoveToValue
  19. Floor RaiseByValueTimes8 →‎ Floor RaiseByValue
  20. Floor RaiseInstant →‎ Floor LowerInstant and Floor RaiseInstant
  21. Floor linedef types →‎ Floor movement classic specials
  22. Frame →‎ EDF state reference
  23. Gameproperties →‎ EDF game properties reference
  24. Gameproperty →‎ EDF game properties reference
  25. Generalized sector specials →‎ Generalized sector types
  26. GetActorProperty →‎ SetActorProperty
  27. GetActorVelY →‎ GetActorVelX
  28. GetActorVelZ →‎ GetActorVelX
  29. GetLineX →‎ GetLineX and GetLineY
  30. GetLineY →‎ GetLineX and GetLineY
  31. GetPolyobjY →‎ GetPolyobjX
  32. GetSectorCeilingZ →‎ GetSectorFloorZ and GetSectorCeilingZ
  33. GetSectorFloorZ →‎ GetSectorCeilingZ
  34. Healtheffect →‎ EDF item effects and inventory
  35. ImpMisssileAtk →‎ ImpMissileAtk
  36. Linked portals →‎ Linked portal
  37. List of console commands →‎ List of console commands and variables
  38. Lockdef →‎ EDF lockdefs
  39. MapInfo →‎ EMAPINFO
  40. Map info →‎ MapInfo
  41. Missileattack →‎ MissileAttack
  42. Nailbomb →‎ A Nailbomb
  43. New sound effects in Eternity →‎ Special sound effects in Eternity
  44. PKE →‎ ZIP
  45. Parameterized linedef types →‎ Parameterized linedef specials
  46. Pickupeffect →‎ EDF item effects and inventory
  47. Playerclass →‎ EDF player reference
  48. Polyobj move →‎ Polyobj Move
  49. Polyobject linedef types →‎ Polyobject
  50. Polyobjects →‎ Polyobject

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