User contributions for Printz
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20 February 2010
- 06:3006:30, 20 February 2010 diff hist +26 m SetFlags →Purpose and usage: added see also
- 06:2906:29, 20 February 2010 diff hist +288 UnSetFlags Updated and added see also
- 06:2806:28, 20 February 2010 diff hist +36 SetFlags added ( ) syntax
- 06:2606:26, 20 February 2010 diff hist +950 Thing type flags added intro
18 February 2010
- 20:0220:02, 18 February 2010 diff hist −7 m Console →Console basics: removed 'of day'
- 20:0220:02, 18 February 2010 diff hist +40 m Console →Constants: moved constants description before the first subtitle, elaborated a bit.
- 09:1909:19, 18 February 2010 diff hist +5,781 N Console Damn this is so long!
14 February 2010
- 08:0308:03, 14 February 2010 diff hist +487 EDF thing reference →Graphic Properites
- 07:5707:57, 14 February 2010 diff hist +3 m Thing type flags →Flags4
- 07:5607:56, 14 February 2010 diff hist +2 Thing type flags →Flags2
- 07:5607:56, 14 February 2010 diff hist +392 Thing type flags →Flags4
- 07:4807:48, 14 February 2010 diff hist +24 Editing reference →EDF blocks
12 February 2010
- 09:0009:00, 12 February 2010 diff hist +1 RandomJump No edit summary
- 09:0009:00, 12 February 2010 diff hist +20 RandomJump No edit summary
- 08:5708:57, 12 February 2010 diff hist +53 RandomJump No edit summary
- 08:5708:57, 12 February 2010 diff hist 0 RandomJump No edit summary
- 08:5608:56, 12 February 2010 diff hist +905 N RandomJump New page: Arguments: *'''misc1''': frame mnemonic or frame dehacked number to jump to *'''misc2''': chance out of 256 to execute the jump This codepointer causes the current frame to jump ''instan...
- 08:4608:46, 12 February 2010 diff hist −39 m EDF state reference →Fields: revised
8 February 2010
- 19:5719:57, 8 February 2010 diff hist +30 Linedef types No edit summary
- 19:2219:22, 8 February 2010 diff hist +377 EDF thing reference →States
- 19:1519:15, 8 February 2010 diff hist +245 EDF thing reference →ID / Type Info
- 19:1019:10, 8 February 2010 diff hist +12 m EDF thing reference No edit summary
- 19:0919:09, 8 February 2010 diff hist +12 EDF thing reference No edit summary
- 19:0819:08, 8 February 2010 diff hist −569 EDF thing reference rewritten the intro
- 13:5213:52, 8 February 2010 diff hist +44 HticTracer No edit summary
- 13:5013:50, 8 February 2010 diff hist +351 N GenTracer New page: Causes the calling missile actor to follow its target, similar to Doom's original Tracer, but without depending on the time to be a multiple of 4 tics, or spawning a '''TracerSmoke''' ...
- 13:4413:44, 8 February 2010 diff hist +64 FireBFG FireOldBFG reference added.
- 13:4213:42, 8 February 2010 diff hist +566 N FireOldBFG New page: This codepointer only works on player actors, particularly the HUD gun sprites, and is used to shoot two missiles at a time, of types '''MBFBetaPlasma1''' and '''MBFBetaPlasma2'''. By defa...
- 10:1210:12, 8 February 2010 diff hist +7,695 N EDF state reference New page: The Frame EDF block allows definition of each individual actor frame in Eternity, independent from the thing types. Frames are commonly referred to by name in the thingtype definitions...
- 08:4108:41, 8 February 2010 diff hist −288 EDF sound reference →Fields: Dehacked: removed outdated information. nopcsound: corrected. pcslump: rewritten
5 February 2010
2 February 2010
- 15:4515:45, 2 February 2010 diff hist +71 Thing flags No edit summary
- 15:3815:38, 2 February 2010 diff hist +615 N SetTranslucent New page: SetTranslucent(alpha, mode) *alpha: (fixed point value) a number from 0 to 1 setting the alpha (opacity) value *mode: whether to use normal translucency (0), additive translucency (1) or ...
- 13:4713:47, 2 February 2010 diff hist +48 EDF sound reference →Fields
- 13:4313:43, 2 February 2010 diff hist +8,553 N EDF sound reference New page: The EDF Sound block defines sounds to be used in the game. They are linked to the sound lumps included in wads, and the default Doom and Heretic entries have the same names as the lump...
- 13:2213:22, 2 February 2010 diff hist +30 PlaySoundEx →Parameters
1 February 2010
- 17:4617:46, 1 February 2010 diff hist +1,515 N CounterJump New page: CounterJump (frame, comparison, valctr, ctr) *frame: name of frame to jump to if the test passes *comparison: one of the following: :'''less''' or 0: '''valctr is a constant''' - jump if ...
- 17:3917:39, 1 February 2010 diff hist +17 SetCounter →See also
- 17:3617:36, 1 February 2010 diff hist +767 N SetCounter New page: SetCounter (ctr, value, operation) *ctr: counter number, from 0 to 7. *value: value to set, in the signed long integer range *operation: :'''assign''' or 0: ctr = value :'''add''' or 1: c...
- 17:0917:09, 1 February 2010 diff hist +126 A BulletAttack No edit summary
- 17:0217:02, 1 February 2010 diff hist −16 MissileAttack No edit summary
- 16:5216:52, 1 February 2010 diff hist +8,913 N Thing type flags New page: =Flags= *1''' SPECIAL''' Collectable item (can be picked up). *2 '''SOLID''' Blocks other objects. *4 '''SHOOTABLE''' Can take damage and be targeted. *8 '''NOSECTOR''' Not linked within a...
- 15:4915:49, 1 February 2010 diff hist −516 EDF thing reference →Flags
31 January 2010
- 15:3215:32, 31 January 2010 diff hist +466 N HticTracer New page: Usage: HticTracer(threshold, maxturn) Threshold and maxturn are integer values in angle dimensions. A projectile running this codepointer will home into the target in Heretic style. It's ...
- 14:5114:51, 31 January 2010 diff hist −11 MissileAttack No edit summary
- 14:5114:51, 31 January 2010 diff hist +85 MissileAttack No edit summary
- 14:4214:42, 31 January 2010 diff hist +244 EDF thing reference →Syntax
- 14:3914:39, 31 January 2010 diff hist +193 EDF thing reference →Explanation of fields
- 14:3614:36, 31 January 2010 diff hist +1,611 EDF thing reference →Syntax
26 January 2010
- 16:4116:41, 26 January 2010 diff hist −39 ExtraData →Mapthing Syntax and Fields: removed the equals AND the namespace qualifiers