User contributions for Altazimuth
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28 July 2023
- 23:1523:15, 28 July 2023 diff hist +54 N File:EEwiki.png PNG version of Eternity Engine wiki logo current
15 July 2023
- 21:4721:47, 15 July 2023 diff hist −285 m UDMF Update skew fields
25 June 2023
- 07:5707:57, 25 June 2023 diff hist +1,471 UDMF Updated the sidedef section to reflect the new properties added.
9 February 2021
- 11:1811:18, 9 February 2021 diff hist +89 m List of codepointers Add CounterDiceRoll to list. current
- 10:5110:51, 9 February 2021 diff hist +1,051 N CounterDiceRoll Add A_CounterDiceRoll.
14 October 2020
- 10:1510:15, 14 October 2020 diff hist +221 Eternity Engine Add 4.01.00, and update the 4.00.00 thread link.
- 10:1110:11, 14 October 2020 diff hist −9 Template:Latest 4.01.00 is out!
25 April 2020
- 08:2508:25, 25 April 2020 diff hist +4 m EDF puff type reference Rename ALWAYSPUFF to PUFFONACTORS current
22 February 2020
- 20:4420:44, 22 February 2020 diff hist +4 m A FireCustomBullets No edit summary
- 20:4420:44, 22 February 2020 diff hist +83 m A FireCustomBullets Make description for angle parameters less ambiguous.
16 February 2020
- 16:2016:20, 16 February 2020 diff hist +76 m EDF item effects and inventory Add link to "Creating a pickup" article.
7 February 2019
- 15:3115:31, 7 February 2019 diff hist +17 m EDF weapon reference Update selectionorder type and default
29 December 2018
- 14:0714:07, 29 December 2018 diff hist 0 File:Pickup Assets.7z Altazimuth uploaded a new version of File:Pickup Assets.7z current
- 14:0614:06, 29 December 2018 diff hist +449 Creating a pickup Change tutorial to use Alfheim dialect. current
27 December 2018
- 19:0119:01, 27 December 2018 diff hist +31 N User:Altazimuth/Creating a pickup Altazimuth moved page User:Altazimuth/Creating a pickup to Creating a pickup: The article is ready to be in main. current
- 19:0119:01, 27 December 2018 diff hist 0 m Creating a pickup Altazimuth moved page User:Altazimuth/Creating a pickup to Creating a pickup: The article is ready to be in main.
- 19:0019:00, 27 December 2018 diff hist +207 Creating a pickup Add link to resources prior to moving out of user-space.
- 18:5218:52, 27 December 2018 diff hist +115 N File:Pickup Assets.7z Assets and completed EDF for the tutorial Creating a pickup (located at User:Altazimuth at the time of upload).
- 18:4218:42, 27 December 2018 diff hist +1,229 Creating a pickup Add Power-up section.
- 11:4611:46, 27 December 2018 diff hist −1 m Creating a pickup Fix a couple minor typos.
- 11:4511:45, 27 December 2018 diff hist +2,307 Creating a pickup Add Artifact section.
17 December 2018
- 09:0009:00, 17 December 2018 diff hist +429 m ExtraData Make note that ExtraData is now deprecated, in favour of UDMF.
7 November 2018
- 08:4508:45, 7 November 2018 diff hist −89 m EDF weapon reference Fix recoil's description being incorrect.
4 November 2018
- 15:1815:18, 4 November 2018 diff hist +1,353 m EDF weapon reference Add more fields.
10 April 2018
- 11:3111:31, 10 April 2018 diff hist −16 m EDF weapon reference Remove the User:Altazimuth from the Weapon info flags reference.
- 11:0811:08, 10 April 2018 diff hist +2 m EDF item effects and inventory Parenthesise example.
- 11:0711:07, 10 April 2018 diff hist +1,041 EDF item effects and inventory Update page to use info from EDF_item_effects_and_inventory/Weapons-branch.
- 10:5910:59, 10 April 2018 diff hist −94 EDF item effects and inventory/Weapons-branch Update all item effects to reflect current item effects and inventory properties. Remove warning. current
- 10:4510:45, 10 April 2018 diff hist +65 m User:Altazimuth Update things I'm working on. Toot my own horn. current
- 10:3710:37, 10 April 2018 diff hist +34 N User:Altazimuth/EDF weapon reference Altazimuth moved page User:Altazimuth/EDF weapon reference to EDF weapon reference: The page is ready for general use. current
- 10:3710:37, 10 April 2018 diff hist 0 m EDF weapon reference Altazimuth moved page User:Altazimuth/EDF weapon reference to EDF weapon reference: The page is ready for general use.
- 10:3610:36, 10 April 2018 diff hist +750 EDF weapon reference Do initial spiel.
- 09:4909:49, 10 April 2018 diff hist +595 m EDF weapon reference Update EDF weapon reference to reflect current properties.
28 January 2018
- 15:0515:05, 28 January 2018 diff hist 0 m Creating a pickup Modify doomednum for weapon section.
- 14:4214:42, 28 January 2018 diff hist +1,536 Creating a pickup Add weapon section.
25 January 2018
- 15:1915:19, 25 January 2018 diff hist +1,465 m Creating a pickup Add disclaimer and ammo section.
- 12:2212:22, 25 January 2018 diff hist +1,705 m Creating a pickup Add armor section. Improve health section.
24 January 2018
- 18:2318:23, 24 January 2018 diff hist +1,627 Creating a pickup Add health section.
- 09:4709:47, 24 January 2018 diff hist +1,049 N Creating a pickup Add initial skeleton for tutorial.
12 January 2018
- 15:4415:44, 12 January 2018 diff hist −7 m User:Altazimuth/EDF animation and switches Fix a mistake in syntax.
- 15:4015:40, 12 January 2018 diff hist +1,017 N User:Altazimuth/EDF animation and switches Put in initial framework for animation reference, ready for adding switches
8 January 2018
- 19:4319:43, 8 January 2018 diff hist −3 m EDF weapon reference Fix lazy copy-paste from EDF thing reference.
- 19:2819:28, 8 January 2018 diff hist +1,743 EDF weapon reference Update to include documentation of more fields.
27 October 2017
- 06:5206:52, 27 October 2017 diff hist +194 m EDF weapon reference Update properties.
13 August 2017
- 12:4312:43, 13 August 2017 diff hist +123 m EDF item effects and inventory Add link to the in-progress sub-page.
- 12:3712:37, 13 August 2017 diff hist 0 m EDF item effects and inventory/Weapons-branch Add BackTo template; improve English; update artifact properties
- 12:2612:26, 13 August 2017 diff hist +4,689 N EDF item effects and inventory/Weapons-branch Make subpage to contain in-dev stuff, so that it's ready to be made the official documentation as soon as necessary.
11 July 2017
- 09:4609:46, 11 July 2017 diff hist +7 m EDF weapon reference Fix link to A_ReFire page.
- 09:3209:32, 11 July 2017 diff hist +34 m EDF weapon reference Add holdstate to Syntax list of properties.
- 09:3109:31, 11 July 2017 diff hist +3,506 EDF weapon reference Add ID and state parameters.
- 02:0102:01, 11 July 2017 diff hist −17 m EDF weapon reference Fix a few dumb mistakes.
6 July 2017
- 16:2116:21, 6 July 2017 diff hist +27 m EDF weapon reference Fixed Syntax section.
- 07:2007:20, 6 July 2017 diff hist +32 m User:Altazimuth Update my user page.
- 07:1607:16, 6 July 2017 diff hist +1,921 N EDF weapon reference Create WIP EDF weapon reference page.
22 April 2017
- 08:3308:33, 22 April 2017 diff hist 0 m Action specials Fix ACS_ExecuteAlways being wrong current
6 February 2017
- 14:0914:09, 6 February 2017 diff hist +159 m Scratch Add new argument which specifies damagetype.
7 January 2017
- 13:0713:07, 7 January 2017 diff hist +234 m ExtraData Updated sector flags to include the phased light flags.
5 January 2017
- 16:4416:44, 5 January 2017 diff hist +46 m Action specials Forgot to note ZDoom doesn't have line specials 300 and 301.
- 16:3916:39, 5 January 2017 diff hist +156 m Action specials Add new specials.
1 January 2017
- 00:4300:43, 1 January 2017 diff hist +259 EDF string reference Add the rest of the undocumented fields current
26 November 2016
- 13:2713:27, 26 November 2016 diff hist +386 m ExtraData Add new flat scaling fields.
2 October 2016
- 04:1104:11, 2 October 2016 diff hist −22 m User:Altazimuth/Code Guide Use new doomwiki template. current
21 September 2016
- 13:2013:20, 21 September 2016 diff hist +3 m User:Altazimuth/Code Guide Update link to action specials.
19 September 2016
- 13:3113:31, 19 September 2016 diff hist +70 m List of codepointers Add new codepointer, A_CounterSwitchEx.
- 13:3013:30, 19 September 2016 diff hist +1 m CounterJumpEx Full stop.
- 13:3013:30, 19 September 2016 diff hist +991 N CounterSwitchEx Add new codepointer, A_CounterSwitchEx. current
- 09:2509:25, 19 September 2016 diff hist +65 m List of codepointers Add new special, CounterJumpEx.
- 09:2109:21, 19 September 2016 diff hist +2,158 N CounterJumpEx Add new codepointer, A_CounterJumpEx.
8 September 2016
- 12:0512:05, 8 September 2016 diff hist −283 m Creating a monster Oops.
6 September 2016
- 15:2815:28, 6 September 2016 diff hist +59 m User:Altazimuth Updated.
31 August 2016
- 10:1610:16, 31 August 2016 diff hist +61 m Action specials Added ACS_LockedExecuteDoor.
29 August 2016
- 15:5715:57, 29 August 2016 diff hist 0 m DetonateEx does_alert is now 0 by default. current
22 August 2016
- 16:5616:56, 22 August 2016 diff hist −122 m Parameterized linedef specials Same as before but for stairs.
- 16:1216:12, 22 August 2016 diff hist +205 m Parameterized linedef specials Put the door elevator linedefs into a table.
- 08:2708:27, 22 August 2016 diff hist +211 m Parameterized linedef specials Put the door linedefs into a table.
- 08:2008:20, 22 August 2016 diff hist −52 m Action specials Door_LockedOpen was removed.
- 07:4907:49, 22 August 2016 diff hist +29 N User:Altazimuth/Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish. current
- 07:4907:49, 22 August 2016 diff hist 0 m Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish.
21 August 2016
- 15:4315:43, 21 August 2016 diff hist −11 m Creating a projectile Fix typos
13 August 2016
- 14:3914:39, 13 August 2016 diff hist +871 m Action specials Add new specials. Fix a few incorrect numbers.
4 August 2016
- 14:5114:51, 4 August 2016 diff hist −56 m Action specials Graf Zahl added gap parameter in Eternity's example. Page reflects that sort-of.
2 August 2016
- 06:0006:00, 2 August 2016 diff hist +414 m User:Altazimuth Updated and added more info about myself.
29 July 2016
- 07:5707:57, 29 July 2016 diff hist +1,423 m Action specials Added new specials.
3 July 2016
- 07:5407:54, 3 July 2016 diff hist +606 m Action specials Fixed error for special 0. Added some ZDoom diffs.
2 July 2016
- 17:4417:44, 2 July 2016 diff hist +305 m Action specials Added two missing specials. Added note. Added a ZDoom diff to get the ball rolling.
- 16:1216:12, 2 July 2016 diff hist +414 Action specials Finished list of equivalent Doom numbers.
- 15:0615:06, 2 July 2016 diff hist +1,188 Action specials Added static specials and categorised every special.
- 14:5114:51, 2 July 2016 diff hist +918 m Action specials Added some missing specials
- 14:4214:42, 2 July 2016 diff hist +4,105 Action specials Added the rest of the specials through the magic of regexes. Need to add equivalences, categorisation, and ZDoom differences.
- 14:0014:00, 2 July 2016 diff hist +134 m Action specials Added more specials. Fixed egregious lazy errors.
- 13:5513:55, 2 July 2016 diff hist +1,036 N Action specials Started off article.
22 June 2016
- 11:4811:48, 22 June 2016 diff hist +35 N User:Altazimuth/Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished current
- 11:4811:48, 22 June 2016 diff hist 0 m Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished
- 11:4611:46, 22 June 2016 diff hist +2 m Creating a projectile Formatting. Typo.
- 11:4511:45, 22 June 2016 diff hist +2,763 Creating a projectile Put in first example.
- 11:1611:16, 22 June 2016 diff hist −283 m Creating a monster Removed firstdecoratestate as it's not needed and not wanted and if you wanted to use it then you probably don't need to read this article.
- 10:1610:16, 22 June 2016 diff hist −1 m Creating a monster Tidied because you never notice an error until it's already posted.
- 10:1510:15, 22 June 2016 diff hist +139 m Creating a monster Categorised. Made a note to not focus too much on projectiles.
- 09:3109:31, 22 June 2016 diff hist +1,161 N Creating a projectile Started off the article. Will edit soon after making a projectile using assets already present in the IWADs.
- 09:2609:26, 22 June 2016 diff hist +32 N User:Altazimuth/Creating a monster Altazimuth moved page User:Altazimuth/Creating a monster to Creating a monster: Article is finished. current