Punch: Difference between revisions
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{{Codepointer | | |||
description=Punch is a player weapon codepointer. This codepointer implements the DOOM player's fist attack. | | |||
usage='''Punch'''| | |||
parameters=None.| | |||
examples= | |||
{{example | description=From base\frames.edf | code=<nowiki>frame S_PUNCH2 { cmp = "PUNG|2|*|4|Punch |@next"; dehackednum = 6 }</nowiki> }}| | |||
notes=The punch attack is a melee-range tracer attack fired at the player's angle plus or minus a random angle between 0 and 5 degrees. If an object is hit by the attack, the player will emit the '''punch''' sound effect and turn toward the target. Damage done by the punch attack is given by this formula: | |||
damage = (random % 10 + 1) * 2 | damage = (random % 10 + 1) * 2 | ||
When the player is berserk, the damage value obtained from this formula is multiplied by 10. | When the player is berserk, the damage value obtained from this formula is multiplied by 10. | ||
| | |||
seealso=*[[CustomPlayerMelee]] | |||
*[[List_of_codepointers#Attacks|Player attack codepointers]] | |||
}} | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 16:54, 6 May 2011
Description
Punch is a player weapon codepointer. This codepointer implements the DOOM player's fist attack.
Usage
Punch
Parameters
None.
Examples
From base\frames.edf
frame S_PUNCH2 { cmp = "PUNG|2|*|4|Punch |@next"; dehackednum = 6 }
Notes
The punch attack is a melee-range tracer attack fired at the player's angle plus or minus a random angle between 0 and 5 degrees. If an object is hit by the attack, the player will emit the punch sound effect and turn toward the target. Damage done by the punch attack is given by this formula:
damage = (random % 10 + 1) * 2
When the player is berserk, the damage value obtained from this formula is multiplied by 10.