Door Open: Difference between revisions
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(Created page with "11:'''Door_Open'''(''tag'', ''speed'', ''lighttag'') Opens a door, keeping it open. ==Arguments== *''tag'': tag of sectors to open. 0 means the sector behind the trigger lin...") |
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'''Door_Open'''(''tag'', ''speed'', ''lighttag'') | |||
* [[UDMF]] special: 11 | |||
* [[ExtraData]] special: 301 | |||
Opens a door, keeping it open. | Opens a door, keeping it open. | ||
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*[[Door_Raise]] | *[[Door_Raise]] | ||
*[[Door_Close]] | *[[Door_Close]] | ||
[[Category:Editing]] |
Latest revision as of 14:28, 26 February 2019
Door_Open(tag, speed, lighttag)
Opens a door, keeping it open.
Arguments[edit]
- tag: tag of sectors to open. 0 means the sector behind the trigger line.
- speed: movement speed. Doom normal doors have 16 speed and turbo doors have 64.
- lighttag: optional tag for sector to get lit or darkened as door moves.
Remarks[edit]
The door won't make any sound if it's already open.
The upper destination of a door sector ceiling is the lowest neighbour ceiling - 4. If a tagged sector's ceiling is higher that point, it will be moved instantly to that position.
For doors which close after a delay, see Door_Raise.