Door Open: Difference between revisions

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(Created page with "11:'''Door_Open'''(''tag'', ''speed'', ''lighttag'') Opens a door, keeping it open. ==Arguments== *''tag'': tag of sectors to open. 0 means the sector behind the trigger lin...")
 
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11:'''Door_Open'''(''tag'', ''speed'', ''lighttag'')
'''Door_Open'''(''tag'', ''speed'', ''lighttag'')
* [[UDMF]] special: 11
* [[ExtraData]] special: 301


Opens a door, keeping it open.
Opens a door, keeping it open.
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*[[Door_Raise]]
*[[Door_Raise]]
*[[Door_Close]]
*[[Door_Close]]
[[Category:Editing]]

Latest revision as of 14:28, 26 February 2019

Door_Open(tag, speed, lighttag)

Opens a door, keeping it open.

Arguments[edit]

  • tag: tag of sectors to open. 0 means the sector behind the trigger line.
  • speed: movement speed. Doom normal doors have 16 speed and turbo doors have 64.
  • lighttag: optional tag for sector to get lit or darkened as door moves.

Remarks[edit]

The door won't make any sound if it's already open.

The upper destination of a door sector ceiling is the lowest neighbour ceiling - 4. If a tagged sector's ceiling is higher that point, it will be moved instantly to that position.

For doors which close after a delay, see Door_Raise.

See also[edit]