A Nailbomb: Difference between revisions
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==Codepointer== | |||
'''Nailbomb'''(''explo_damage'', ''explo_radius'', ''num_nails'', ''dmg_factor'', ''dmg_mod'', ''pufftype'') | |||
*''explo_damage'': maximum damage of explosion within radius. Default: 128. | |||
*''explo_radius'': the circular range of the explosion. Default: 128. | |||
*''num_nails'': number of bullets to fire around the explosion. Default: 30. | |||
*''dmg_factor'': damage multiplier of each bullet. Default: 10. | |||
*''dmg_mod'': damage randomness range for each bullet. The formula is <code>''dmg_factor'' * random(1, ''dmg_mod'')</code>. For example to achieve the zombieman damage of 3-15, have ''dmg_factor'' = 3 and ''dmg_mod'' = 5. This argument is capped between 1 and 256. Default: 1 (so the default '''Nailbomb''' bullets do exactly 10 damage each). | |||
*''pufftype'': optional field for the [[pufftype]] to spawn when the bullets hit walls. The default is dependent on the current game type. | |||
Causes a blast radius attack with given radius and max damage, and then fires bullet tracers in a circular spread. New to SMMU, enhanced by Eternity. | |||
Works with [[PlayerThunk]]. | |||
==See also== | |||
*[[Detonate]] | |||
*[[DetonateEx]] | |||
*[[Explode]] | |||
*[[Mushroom]] | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 01:46, 6 April 2020
Codepointer[edit]
Nailbomb(explo_damage, explo_radius, num_nails, dmg_factor, dmg_mod, pufftype)
- explo_damage: maximum damage of explosion within radius. Default: 128.
- explo_radius: the circular range of the explosion. Default: 128.
- num_nails: number of bullets to fire around the explosion. Default: 30.
- dmg_factor: damage multiplier of each bullet. Default: 10.
- dmg_mod: damage randomness range for each bullet. The formula is
dmg_factor * random(1, dmg_mod)
. For example to achieve the zombieman damage of 3-15, have dmg_factor = 3 and dmg_mod = 5. This argument is capped between 1 and 256. Default: 1 (so the default Nailbomb bullets do exactly 10 damage each). - pufftype: optional field for the pufftype to spawn when the bullets hit walls. The default is dependent on the current game type.
Causes a blast radius attack with given radius and max damage, and then fires bullet tracers in a circular spread. New to SMMU, enhanced by Eternity.
Works with PlayerThunk.