User contributions for Printz
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26 December 2024
- 07:0407:04, 26 December 2024 diff hist +118 AlertMonsters No edit summary current
18 November 2024
- 15:2615:26, 18 November 2024 diff hist +136 Eternity Engine →Version 4.04
- 15:2515:25, 18 November 2024 diff hist 0 Template:Latest No edit summary
15 November 2024
- 14:4214:42, 15 November 2024 diff hist +1,245 EDF font reference No edit summary current
- 14:2714:27, 15 November 2024 diff hist +1,839 EDF font reference No edit summary
- 13:4413:44, 15 November 2024 diff hist +385 EDF font reference No edit summary
- 13:4113:41, 15 November 2024 diff hist +92 m EDF font reference →Properties
10 November 2024
30 October 2024
- 15:0915:09, 30 October 2024 diff hist +2 EDF item effects and inventory →artifact
- 15:0915:09, 30 October 2024 diff hist +475 EDF item effects and inventory →artifact
- 15:0615:06, 30 October 2024 diff hist +91 EDF item effects and inventory →artifact
- 15:0215:02, 30 October 2024 diff hist +408 EDF player reference →Player class
- 15:0015:00, 30 October 2024 diff hist +222 EDF player reference →Player class
- 14:5614:56, 30 October 2024 diff hist +1,446 N EDF morphtype reference Created page with "Morphtype is similar to damagetype, but it's about magical transformations of monsters or players into other species or classes. This is mainly to support the Morph Ovum from Heretic, and later the Porkalator from Hexen. The '''morphtype''' EDF field is used by inflictors (e.g. projectiles) in a similar way to damagetype, but setting a '''mod''' field for example. The definition of a '''morphtype''' is as follows: morphtype <name> { monsterspecies <name> e..." current
- 14:4814:48, 30 October 2024 diff hist +30 Template:EDF REF No edit summary current
- 14:4814:48, 30 October 2024 diff hist −31 Template:EDF REF No edit summary Tag: Manual revert
- 14:4314:43, 30 October 2024 diff hist +183 Thing type flags →flags5 current
29 October 2024
- 03:0903:09, 29 October 2024 diff hist +395 EDF thing reference →Damage Properties
- 03:0503:05, 29 October 2024 diff hist +354 EDF thing reference →Syntax
- 03:0203:02, 29 October 2024 diff hist +699 EDF thing reference →Syntax
- 02:5302:53, 29 October 2024 diff hist +382 EDF thing reference →Syntax
- 02:4702:47, 29 October 2024 diff hist +328 EDF thing reference →Syntax
- 02:4202:42, 29 October 2024 diff hist +212 EDF thing reference →Syntax
- 02:3702:37, 29 October 2024 diff hist +670 EDF thing reference →Syntax
- 02:3002:30, 29 October 2024 diff hist +178 EDF thing reference →Sounds
- 02:2702:27, 29 October 2024 diff hist +113 EDF thing reference →Damage Properties
27 October 2024
- 15:5715:57, 27 October 2024 diff hist +136 EDF thing reference →Syntax
- 15:5215:52, 27 October 2024 diff hist +165 EDF basics →Base EDF files current
- 15:4815:48, 27 October 2024 diff hist +55 EDF basics →Base EDF files
- 15:4715:47, 27 October 2024 diff hist +71 EDF basics →Base EDF files
- 15:4615:46, 27 October 2024 diff hist +18 EDF basics →Base EDF files
- 15:4415:44, 27 October 2024 diff hist +135 Eternity Engine →Releases
- 15:4315:43, 27 October 2024 diff hist +9 Template:Latest No edit summary
- 15:2815:28, 27 October 2024 diff hist +12 SeekerMissile No edit summary current
- 15:2815:28, 27 October 2024 diff hist +9 SeekerMissile No edit summary
- 15:2715:27, 27 October 2024 diff hist +2 SeekerMissile No edit summary
- 15:2715:27, 27 October 2024 diff hist +1,164 N SeekerMissile Created page with "{{codepointer|Generic seeker missile, based on ZDoom rules. |usage='''A_SeekerMissile'''(''threshold'', ''max_turn_angle'', ''flags'', ''acquire_chance'', ''acquire_distance'') |parameters= *''threshold'': Angle turning threshold. If necessary angle to turn to target is beyond this, it will turn at half the rate towards it (default 90, limited to 0-90). *''max_turn_angle'': Rate of angle to turn (default 90, limited to 0-90). *''flags'': can be '''normal''' (which implie..."
- 15:1515:15, 27 October 2024 diff hist +67 List of codepointers →Homing projectiles
- 15:1315:13, 27 October 2024 diff hist +167 N HticMorphOvum Created page with "{{codepointer|description=Heretic Morph Ovum use action. |usage='''A_HticMorphOvum''' |notes= Shoots 5 "EggShot" projectiles. They'll fan out into a 30 degree angle.}}" current
- 15:1115:11, 27 October 2024 diff hist +51 List of codepointers →Powerup use
- 15:0015:00, 27 October 2024 diff hist +254 N ViewThrust Created page with "{{codepointer|description=Momentarily moves head ahead. |usage='''A_ViewThrust''' |notes=This is part of the Heretic chicken-morphed player attack sequence. This moves the view ahead to 12 units, which will be brought back to 0 by 3 units per game tic.}}" current
- 14:5914:59, 27 October 2024 diff hist +50 List of codepointers →Classic Heretic
- 14:5714:57, 27 October 2024 diff hist +271 N HideInCeiling Created page with "{{codepointer|description=Moves above ceiling. |usage='''A_HideInCeiling''' |notes=Changes actor's Z position to (ceiling + 4). Beware that any movement will reset its height level to be below the ceiling. This is meant for the powered-up hellstaff hell rain spawners.}}" current
- 14:5514:55, 27 October 2024 diff hist +59 List of codepointers →Heretic
24 October 2024
- 16:0116:01, 24 October 2024 diff hist +385 N RainImpact Created page with "{{codepointer|description=Projectile special impact for Heretic hellstaff rain. |usage='''A_RainImpact''' |notes= Commonly called during the death frames. If actor's Z position is above the floor, it will go into the "AirDeath" state if available. Otherwise, on hitting a splashy terrain, there's a 5/32 chance that it will trigger the splash even if having the '''NOSPLASH''' flag.}}" current
- 15:5915:59, 24 October 2024 diff hist +53 List of codepointers →Heretic specific
- 15:5815:58, 24 October 2024 diff hist +697 N SkullRodStorm Created page with "{{codepointer|description=Spawn powered hell rain drop. |usage='''A_SkullRodStorm''' |notes=Subtracts 1 health. If it still has health, there's a 25/256 chance it won't do anything else. Otherwise, it will spawn a thingtype of dehackednum 445-448 (rainplr1-3, depending on counter 1 value modulo 4) at the ceiling in a 64x64 square around the actor, transfer its projectile ownership, give it a -1 Z velocity, transfer the counter 1 value to it, and (once per 32 repeats, as..." current
- 15:5315:53, 24 October 2024 diff hist +53 List of codepointers →Heretic specific
- 15:5215:52, 24 October 2024 diff hist +641 N AddPlayerRain Created page with "{{codepointer|description=Heretic hell rain setup |usage='''A_AddPlayerRain''' |notes= If in multiplayer, checks if player index from counter 1 exists and is alive. If in single player, it just checks if the only player is alive. Each player can have at most two rains active. If less are active, then this codepointer sets the free slot to this current actor. If both are occupied, then it clears the one with less health, reducing it to 16 if greater, and replaces it with..." current
- 15:4715:47, 24 October 2024 diff hist +72 List of codepointers →Heretic specific