User contributions for Printz
From Eternity Wiki
Jump to navigationJump to search
5 March 2012
- 11:2311:23, 5 March 2012 diff hist +16 MissileAttack →See also
- 11:2211:22, 5 March 2012 diff hist +27 N Missileattack Redirected page to MissileAttack current
- 05:5305:53, 5 March 2012 diff hist +38 EDF thing reference →Damage Properties: SKULLFLY, MISSILE, SHOOTABLE; removed "new"
- 05:5205:52, 5 March 2012 diff hist +15 EDF thing reference →Damage Properties: Term names were inconsistent/ambiguous
4 March 2012
- 14:4014:40, 4 March 2012 diff hist −13 Detonate No edit summary
- 14:4014:40, 4 March 2012 diff hist −28 Explode No edit summary current
- 12:2112:21, 4 March 2012 diff hist −12 Hexen format SNDINFO No edit summary current
- 12:2012:20, 4 March 2012 diff hist +227 List of codepointers No edit summary
- 12:1712:17, 4 March 2012 diff hist +35 Hexen format SNDINFO No edit summary
- 12:1612:16, 4 March 2012 diff hist +285 N Hexen format SNDINFO Created page with "For the upcoming Hexen support, Eternity can now read SNDINFO lumps of Hexen format. Like EDF, they can be used to give logical names (mnemonics) to sounds. If the SNDINFO is..."
- 12:1512:15, 4 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 12:1112:11, 4 March 2012 diff hist −282 EDF spritenames →Syntax
- 12:0912:09, 4 March 2012 diff hist 0 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist +14 EDF terrain reference →TERTYPES Lump Processing
- 12:0912:09, 4 March 2012 diff hist +15 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist −1,428 EDF →Default fallbacks
- 12:0712:07, 4 March 2012 diff hist −1,279 EDF terrain reference →TERTYPES Lump Processing
- 12:0712:07, 4 March 2012 diff hist +154 Editing reference No edit summary
- 11:5911:59, 4 March 2012 diff hist +118 Polyobject →Creating PolyObjects
- 09:4009:40, 4 March 2012 diff hist −13 Eternity Engine →Gameplay and modding features
- 09:4009:40, 4 March 2012 diff hist −29 Predefined lumps →MUSINFO
- 09:4009:40, 4 March 2012 diff hist −14 Editing reference No edit summary
- 09:3409:34, 4 March 2012 diff hist +14 Editing reference →WAD managing
- 09:3109:31, 4 March 2012 diff hist +28 Predefined lumps No edit summary
- 09:2809:28, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
- 09:0009:00, 4 March 2012 diff hist +99 RandomJump No edit summary
- 08:5908:59, 4 March 2012 diff hist +66 m Jump No edit summary
- 08:5808:58, 4 March 2012 diff hist +2 m Jump in zdoom it's A_
- 08:5808:58, 4 March 2012 diff hist +6 m Jump state->codepointer
- 08:0308:03, 4 March 2012 diff hist +883 N JumpIfTargetInLOS Created page with "'''JumpIfTargetInLOS'''(''statenum'', ''fov'', ''proj_target'') This function can be called from a map object or player weapon frame. *If called from the player weapon, it will..." current
- 07:3807:38, 4 March 2012 diff hist −4 CheckPlayerDone No edit summary current
- 07:3807:38, 4 March 2012 diff hist +15 CheckPlayerDone No edit summary
- 07:3807:38, 4 March 2012 diff hist +346 N CheckPlayerDone Created page with "'''CheckPlayerDone'''(''statenum'') Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player i..."
- 07:3307:33, 4 March 2012 diff hist +471 N AmbientThinker Created page with "Type: Object sound pointer, normal Purpose: Drives EDF ambience effects controlled by the EEAmbience object. This pointer expects to find the EDF ambience sequence index number ..." current
- 07:3307:33, 4 March 2012 diff hist +172 N WizardAtk2 Created page with "Type: Heretic monster attack, normal Purpose: Disciple attack. The object will face its target and turn on the GHOST Bits3 flag. New to Eternity. Category:Codepointers" current
- 07:3207:32, 4 March 2012 diff hist +173 N WizardAtk1 Created page with "Type: Heretic monster attack, normal Purpose: Disciple attack. The object will face its target and turn off the GHOST Bits3 flag. New to Eternity. Category:Codepointers" current
- 07:3207:32, 4 March 2012 diff hist +422 N SorcNukeSpec Created page with "Type: Massacre cheat special, normal Purpose: Special action taken for D'Sparil's first form when the "killem" cheat is activated by the player. The Fall codepointer is called o..." current
- 07:3107:31, 4 March 2012 diff hist +258 N SorcererRise Created page with "Type: Monster death / attack, normal Purpose: D'Sparil first form death. Removes the SOLID flag from this object, and then spawns a Dsparil object at its location. The Dsparil o..." current
- 07:3007:30, 4 March 2012 diff hist +269 N ImpXDeath2 Created page with "Type: Monster death Purpose: Heretic imp extreme death setup 2. The NOGRAVITY Bits flag will be cleared from the object. If the object is at or below its sector's floor height a..." current
- 07:3007:30, 4 March 2012 diff hist +262 N ImpXDeath1 Created page with "Type: Monster death Purpose: Heretic imp extreme death setup 1. The SOLID Bits flag will be cleared from the object, and the NOGRAVITY Bits flag and FOOTCLIP Bits2 flag will bot..." current
- 07:3007:30, 4 March 2012 diff hist +383 N ImpExplode Created page with "Type: Monster death Purpose: Heretic imp crashstate action. One HereticImpChunk1 and one HereticImpChunk2 object will be spawned at the object's location and given randomized x ..." current
- 07:2907:29, 4 March 2012 diff hist +303 N ImpDeath Created page with "Type: Monster death Purpose: Heretic imp normal death setup. The SOLID Bits flag will be cleared from the object, and the FOOTCLIP Bits2 flag will be set. If the object is at or..." current
- 07:2907:29, 4 March 2012 diff hist +1,014 N HticBossDeath Created page with "Type: "Magic" codepointer, normal Purpose: Performs level completion actions for the Heretic game mode. The action performed is currently specific to certain maps. All members o..."
- 07:2807:28, 4 March 2012 diff hist −12 Editing reference No edit summary
- 07:2807:28, 4 March 2012 diff hist +27 Editing reference No edit summary
- 07:2107:21, 4 March 2012 diff hist +164 Predefined lumps No edit summary
- 06:3706:37, 4 March 2012 diff hist +27 List of codepointers No edit summary
- 06:3706:37, 4 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 06:3506:35, 4 March 2012 diff hist +27 EMAPINFO No edit summary
- 06:3406:34, 4 March 2012 diff hist +26 GFS No edit summary