User contributions for Printz
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8 May 2011
- 19:1919:19, 8 May 2011 diff hist +2 Template:EDF REF Added unsorted reference (note: the categorization is based on the source code, not original research). I left a miscellaneous category there on purpose.
- 19:1319:13, 8 May 2011 diff hist +18 m EDF →Base EDF files
- 19:1319:13, 8 May 2011 diff hist +33 m EDF →Including lumps
- 19:1219:12, 8 May 2011 diff hist −153 EDF →Including lumps: There are more user-negligible commands besides include_prev
- 19:1119:11, 8 May 2011 diff hist −1 m EDF →Reserved identifiers
- 19:1019:10, 8 May 2011 diff hist −7 m EDF →Lumps besides EDFROOT that are automatically loaded
- 19:0919:09, 8 May 2011 diff hist −43 m EDF →Base EDF files
- 18:5518:55, 8 May 2011 diff hist −44 EDF →Lumps besides EDFROOT that are automatically loaded: Updated
- 17:2417:24, 8 May 2011 diff hist +21 m SMMU No edit summary
- 17:2217:22, 8 May 2011 diff hist +1,601 N WeaponSetCtr Created page with '{{codepointer|description= Sets the value of the indicated counter variable for the weapon. Can perform operations.|usage= '''WeaponSetCtr'''(''counter'', ''value'', ''specialop'…' current
- 17:0517:05, 8 May 2011 diff hist +854 N WeaponCtrSwitch Created page with '{{codepointer|description= This powerful codepointer can branch to one of N states depending on the value of the indicated counter. If the entire indicated frame set is not valid…' current
- 16:5716:57, 8 May 2011 diff hist −87 WeaponCtrJump templatized
- 16:5116:51, 8 May 2011 diff hist +1,466 N WeaponCtrOp Created page with '{{codepointer|description= Sets the value of the indicated counter variable for the weapon using two (possibly the same) counters as operands.|usage= '''WeaponCtrOp'''(''c_oper1_…' current
- 16:3616:36, 8 May 2011 diff hist +12 Template:Codepointer updated to a more acceptable view current
- 16:3616:36, 8 May 2011 diff hist +454 N WeaponCopyCtr Created page with '{{codepointer|description= Copies the value of one weapon counter into another.|usage= '''WeaponCopyCtr'''(''cnum1'', ''cnum2'')|parameters= *''cnum1'': Source counter (0 to 2) *…' current
- 16:3216:32, 8 May 2011 diff hist +68 PlayerStartScript No edit summary
- 16:2716:27, 8 May 2011 diff hist +13 Editing reference →WAD managing
- 16:2616:26, 8 May 2011 diff hist +29 Template:EDF REF No edit summary
- 16:2616:26, 8 May 2011 diff hist +20 Editing reference No edit summary
- 16:2416:24, 8 May 2011 diff hist +149 OpenShotgun2 No edit summary current
- 16:2316:23, 8 May 2011 diff hist +46 LoadShotgun2 No edit summary current
- 16:2216:22, 8 May 2011 diff hist +45 CloseShotgun2 No edit summary current
- 16:2216:22, 8 May 2011 diff hist +16 CloseShotgun2 No edit summary
- 16:2116:21, 8 May 2011 diff hist +103 LoadShotgun2 templatized
- 16:1816:18, 8 May 2011 diff hist +848 N PlayerStartScript Created page with '{{codepointer|description= Used from player weapon frames to call scripts.|usage= '''PlayerStartScript'''(''scriptnum'', ''selectvm'', ''params[0]'', ''params[1]'', ''params[2]''…'
- 16:0916:09, 8 May 2011 diff hist +407 N JumpIfNoAmmo Created page with '{{codepointer|description= Extended version of CheckReload that allows to choose what frame to jump to if there's not enough ammo.|usage= '''JumpIfNoAmmo'''(''statenum'')|par…' current
- 15:4715:47, 8 May 2011 diff hist +6,366 EDF sound reference Merged soundsequence here.
- 15:4215:42, 8 May 2011 diff hist +52 Template:EDF REF No edit summary
- 15:4115:41, 8 May 2011 diff hist +33 N Sound moved Sound to EDF sound reference: better organized for forward compatibility current
- 15:4115:41, 8 May 2011 diff hist 0 m EDF sound reference moved Sound to EDF sound reference: better organized for forward compatibility
- 15:4015:40, 8 May 2011 diff hist −89 Editing reference →EDF object definition blocks
- 15:4015:40, 8 May 2011 diff hist +299 N Template:EDF REF Created page with '* EDF thing reference * EDF state reference * EDF sprite reference * EDF sound reference * EDF damagetype reference * EDF terrain reference * [[EDF player…'
- 15:4015:40, 8 May 2011 diff hist −288 EDF →Editing Reference
- 15:3915:39, 8 May 2011 diff hist +33 N Frame moved Frame to EDF state reference: better organized along with future addition of EDF features current
- 15:3915:39, 8 May 2011 diff hist 0 m EDF state reference moved Frame to EDF state reference: better organized along with future addition of EDF features
- 15:3815:38, 8 May 2011 diff hist +48 Editing reference →EDF object definition blocks
- 15:3615:36, 8 May 2011 diff hist +33 N Thingtype moved Thingtype to EDF thing reference: better organized along with future addition of EDF features current
- 15:3615:36, 8 May 2011 diff hist 0 m EDF thing reference moved Thingtype to EDF thing reference: better organized along with future addition of EDF features
- 15:3515:35, 8 May 2011 diff hist −3,845 EDF Rearranged
- 02:0402:04, 8 May 2011 diff hist +94 Stop Undo revision 2182 by Printz (Talk) Why the hell did I do that?
7 May 2011
- 15:1015:10, 7 May 2011 diff hist −38 WeaponCtrJump →Arguments: corrected mistake
- 04:3004:30, 7 May 2011 diff hist +14 Thing type flags →flags3: deprecated tag
- 04:2704:27, 7 May 2011 diff hist +147 WeaponCtrJump →Example: Ordered it a bit
- 02:5802:58, 7 May 2011 diff hist +94 CloseShotgun2 No edit summary
- 02:5402:54, 7 May 2011 diff hist +157 GunFlash No edit summary current
- 02:4902:49, 7 May 2011 diff hist +977 N EjectCasing Created page with '{{codepointer|description=Spawns bullet casing objects from map object's position.|usage='''EjectCasing'''(''frontdist'', ''sidedist'', ''zheight'', ''thingtype'')|parameters= *'…'
- 02:2002:20, 7 May 2011 diff hist +165 ReFire No edit summary
- 02:1602:16, 7 May 2011 diff hist +208 Raise templatized
- 02:1402:14, 7 May 2011 diff hist +2 m CheckReloadEx No edit summary current
- 02:1302:13, 7 May 2011 diff hist +26 CheckReloadEx No edit summary