User contributions for Printz
From Eternity Wiki
Jump to navigationJump to search
15 January 2010
- 18:3118:31, 15 January 2010 diff hist +181 N ClinkAttack New page: If the monster has no target, nothing will occur. Otherwise, it will play its attack sound and if within melee range, it will damage it by 3-9 hit points. Category:Codepointers
3 January 2010
2 January 2010
- 19:0919:09, 2 January 2010 diff hist +23 N EDF thingtypes EDF thingtypes moved to Thingtype: To go along other pages whose title is a keyword, and to be linked by "Editing reference" current
- 19:0919:09, 2 January 2010 diff hist 0 m EDF thing reference EDF thingtypes moved to Thingtype: To go along other pages whose title is a keyword, and to be linked by "Editing reference"
- 19:0219:02, 2 January 2010 diff hist +74 Editing reference No edit summary
- 10:3410:34, 2 January 2010 diff hist +40 Thing types No edit summary
- 10:3310:33, 2 January 2010 diff hist 0 Thing types No edit summary
- 10:3310:33, 2 January 2010 diff hist +244 Thing types →New to Eternity
- 10:2910:29, 2 January 2010 diff hist +40 Linedef types No edit summary
1 January 2010
- 10:4310:43, 1 January 2010 diff hist +345 EDF thing reference →Syntax
- 06:4506:45, 1 January 2010 diff hist +36 Slope linedef types No edit summary
- 06:4206:42, 1 January 2010 diff hist +19 Template:Latest No edit summary
31 December 2009
- 18:4418:44, 31 December 2009 diff hist +1,225 N Slope linedef types added an excerpt from Gez from the Doomworld forums...
- 18:2918:29, 31 December 2009 diff hist +33 Linedef types No edit summary
25 December 2009
- 05:5605:56, 25 December 2009 diff hist +16 ThingHurt →See also
- 05:5605:56, 25 December 2009 diff hist +608 N ThingHate New page: {{DISPLAYTITLE:_ThingHate}} Causes the targets of all things with a TID matching ''object'' to be set to the first object found with TID ''target'', if one exists. This will cause enemies ... current
- 05:5305:53, 25 December 2009 diff hist +16 ThingMassacre →See also
- 05:5305:53, 25 December 2009 diff hist +16 ThingKill →See also
- 05:5305:53, 25 December 2009 diff hist 0 ThingHurt →See also
- 05:5205:52, 25 December 2009 diff hist +1,497 N ThingHurt New page: {{DISPLAYTITLE:_ThingHurt}} Injures all things whose TIDs match the value in ''tid''. The ''inflictor'' and ''source'' are optional parameters, and if allowed to default, enemies will not ...
- 05:4605:46, 25 December 2009 diff hist +9 ThingKill No edit summary
- 05:4605:46, 25 December 2009 diff hist +9 ThingMassacre No edit summary
- 05:4605:46, 25 December 2009 diff hist +32 ThingMassacre No edit summary
- 05:4505:45, 25 December 2009 diff hist +20 ThingKill No edit summary
- 05:4505:45, 25 December 2009 diff hist +826 N ThingMassacre New page: Kills all creatures on the map that are included in the indicated class. Players are not included in any massacre. Massacres are not equivalent to the "killem" cheat code, and EDF nukespec...
- 05:4005:40, 25 December 2009 diff hist +12 ThingKill →Syntax
24 December 2009
- 21:0621:06, 24 December 2009 diff hist +38 Editing reference No edit summary
23 December 2009
- 15:1115:11, 23 December 2009 diff hist +5 ExtraData →args
- 15:1015:10, 23 December 2009 diff hist +6 ExtraData →extflags
- 15:1015:10, 23 December 2009 diff hist +4 ExtraData →tag
- 15:0915:09, 23 December 2009 diff hist +22 ExtraData →special
22 December 2009
- 06:5206:52, 22 December 2009 diff hist +4 Linedef types No edit summary
28 September 2009
- 08:3408:34, 28 September 2009 diff hist −603 List of codepointers →General Code Pointers
- 08:3108:31, 28 September 2009 diff hist −85 List of codepointers →Player Gun Frame Code Pointers
- 08:2908:29, 28 September 2009 diff hist +64 Light2 No edit summary current
- 08:2908:29, 28 September 2009 diff hist +64 Light1 No edit summary current
- 08:2808:28, 28 September 2009 diff hist +63 Light0 No edit summary
25 September 2009
- 16:0616:06, 25 September 2009 diff hist −41 WeaponCtrJump →Arguments
- 16:0616:06, 25 September 2009 diff hist −4 WeaponCtrJump →Effect
- 16:0216:02, 25 September 2009 diff hist +45 List of codepointers →Frame scripting pointers
- 16:0116:01, 25 September 2009 diff hist +31 List of codepointers →Hexen monster attack pointers
- 16:0016:00, 25 September 2009 diff hist +18 MummyAttack →See also current
- 16:0016:00, 25 September 2009 diff hist +353 N MummyAttack2 New page: If the actor's target is invalid, nothing will occur. Otherwise, if the actor's target is within melee range, it will deal 2-16 damage to it, making no sound. If the target is not in melee... current
- 15:5415:54, 25 September 2009 diff hist +298 N MummyAttack New page: If the actor's target is invalid, nothing will occur. Otherwise, if the actor's target is within melee range, it will deal 2-16 damage to it, and play the MUMAT2 sound effect. If the targe...
- 15:4815:48, 25 September 2009 diff hist +31 List of codepointers →Hexen AI pointers
- 15:4815:48, 25 September 2009 diff hist +31 List of codepointers →Hexen object sound pointers
- 15:4715:47, 25 September 2009 diff hist +31 List of codepointers →Hexen miscellaneous pointers
- 15:4615:46, 25 September 2009 diff hist +55 List of codepointers →Weapon Frame Scripting Pointers
- 15:4515:45, 25 September 2009 diff hist −37 List of codepointers →Weapon Frame Scripting Pointers: Deleted extraneous codepointers
- 15:4515:45, 25 September 2009 diff hist −18 WeaponCtrJump →See also