User contributions for Printz
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5 March 2012
- 13:1213:12, 5 March 2012 diff hist +1,934 N ACS scripting Created page with "For the upcoming Hexen implementation, Eternity supports ACS scripts. Note that unlike in ZDoom, it requires the vanilla Hexen format, which can be compiled using modern ACC by u..."
- 12:5212:52, 5 March 2012 diff hist +185 Parameterized linedef specials No edit summary
- 12:5012:50, 5 March 2012 diff hist +226 Parameterized linedef specials No edit summary
- 11:4011:40, 5 March 2012 diff hist +49 Turn No edit summary
- 11:3511:35, 5 March 2012 diff hist +6 EDF thing reference →States
- 11:3511:35, 5 March 2012 diff hist +220 EDF thing reference →States
- 11:3311:33, 5 March 2012 diff hist +323 EDF state reference →Fields
- 11:3011:30, 5 March 2012 diff hist +14 EDF state reference →Expanded form: added +decorate
- 11:2911:29, 5 March 2012 diff hist +14 EDF thing reference →States
- 11:2911:29, 5 March 2012 diff hist −9 EDF thing reference →States
- 11:2811:28, 5 March 2012 diff hist +207 EDF thing reference →States
- 11:2611:26, 5 March 2012 diff hist +7 EDF thing reference →Syntax
- 11:2411:24, 5 March 2012 diff hist +5 m MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +6 MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +21 MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +16 MissileAttack →See also
- 11:2211:22, 5 March 2012 diff hist +27 N Missileattack Redirected page to MissileAttack current
- 05:5305:53, 5 March 2012 diff hist +38 EDF thing reference →Damage Properties: SKULLFLY, MISSILE, SHOOTABLE; removed "new"
- 05:5205:52, 5 March 2012 diff hist +15 EDF thing reference →Damage Properties: Term names were inconsistent/ambiguous
4 March 2012
- 14:4014:40, 4 March 2012 diff hist −13 Detonate No edit summary
- 14:4014:40, 4 March 2012 diff hist −28 Explode No edit summary current
- 12:2112:21, 4 March 2012 diff hist −12 Hexen format SNDINFO No edit summary current
- 12:2012:20, 4 March 2012 diff hist +227 List of codepointers No edit summary
- 12:1712:17, 4 March 2012 diff hist +35 Hexen format SNDINFO No edit summary
- 12:1612:16, 4 March 2012 diff hist +285 N Hexen format SNDINFO Created page with "For the upcoming Hexen support, Eternity can now read SNDINFO lumps of Hexen format. Like EDF, they can be used to give logical names (mnemonics) to sounds. If the SNDINFO is..."
- 12:1512:15, 4 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 12:1112:11, 4 March 2012 diff hist −282 EDF spritenames →Syntax
- 12:0912:09, 4 March 2012 diff hist 0 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist +14 EDF terrain reference →TERTYPES Lump Processing
- 12:0912:09, 4 March 2012 diff hist +15 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist −1,428 EDF →Default fallbacks
- 12:0712:07, 4 March 2012 diff hist −1,279 EDF terrain reference →TERTYPES Lump Processing
- 12:0712:07, 4 March 2012 diff hist +154 Editing reference No edit summary
- 11:5911:59, 4 March 2012 diff hist +118 Polyobject →Creating PolyObjects
- 09:4009:40, 4 March 2012 diff hist −13 Eternity Engine →Gameplay and modding features
- 09:4009:40, 4 March 2012 diff hist −29 Predefined lumps →MUSINFO
- 09:4009:40, 4 March 2012 diff hist −14 Editing reference No edit summary
- 09:3409:34, 4 March 2012 diff hist +14 Editing reference →WAD managing
- 09:3109:31, 4 March 2012 diff hist +28 Predefined lumps No edit summary
- 09:2809:28, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
- 09:0009:00, 4 March 2012 diff hist +99 RandomJump No edit summary
- 08:5908:59, 4 March 2012 diff hist +66 m Jump No edit summary
- 08:5808:58, 4 March 2012 diff hist +2 m Jump in zdoom it's A_
- 08:5808:58, 4 March 2012 diff hist +6 m Jump state->codepointer
- 08:0308:03, 4 March 2012 diff hist +883 N JumpIfTargetInLOS Created page with "'''JumpIfTargetInLOS'''(''statenum'', ''fov'', ''proj_target'') This function can be called from a map object or player weapon frame. *If called from the player weapon, it will..." current
- 07:3807:38, 4 March 2012 diff hist −4 CheckPlayerDone No edit summary current
- 07:3807:38, 4 March 2012 diff hist +15 CheckPlayerDone No edit summary
- 07:3807:38, 4 March 2012 diff hist +346 N CheckPlayerDone Created page with "'''CheckPlayerDone'''(''statenum'') Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player i..."
- 07:3307:33, 4 March 2012 diff hist +471 N AmbientThinker Created page with "Type: Object sound pointer, normal Purpose: Drives EDF ambience effects controlled by the EEAmbience object. This pointer expects to find the EDF ambience sequence index number ..." current
- 07:3307:33, 4 March 2012 diff hist +172 N WizardAtk2 Created page with "Type: Heretic monster attack, normal Purpose: Disciple attack. The object will face its target and turn on the GHOST Bits3 flag. New to Eternity. Category:Codepointers" current