User contributions for Printz
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4 March 2012
- 04:2604:26, 4 March 2012 diff hist +25 Crushing ceiling linedef types No edit summary current
- 04:2504:25, 4 March 2012 diff hist +26 Platform linedef types No edit summary current
- 04:2404:24, 4 March 2012 diff hist +25 Ceiling linedef types No edit summary
- 04:2304:23, 4 March 2012 diff hist −28 Linedef types →Floor
- 04:2104:21, 4 March 2012 diff hist +27 Floor movement classic specials No edit summary
- 04:1904:19, 4 March 2012 diff hist 0 Door linedef types No edit summary
- 04:1804:18, 4 March 2012 diff hist +40 N Category:Editing reference Created page with "Topics about editing levels in Eternity." current
- 04:1704:17, 4 March 2012 diff hist +21 Linedef types No edit summary
- 04:1504:15, 4 March 2012 diff hist +26 Door linedef types No edit summary
- 03:5203:52, 4 March 2012 diff hist +26 SMMU No edit summary
- 03:5203:52, 4 March 2012 diff hist +3,784 SMMU No edit summary
- 03:4403:44, 4 March 2012 diff hist +39 Eternity Engine →Gameplay and modding features
- 03:4203:42, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
3 March 2012
- 19:4719:47, 3 March 2012 diff hist +543 N Jump Created page with "Jump works in the same manner as RandomJump, executing an instant switch to another frame if a randomness test passes. The usage is as follows: Jump(chance, state) 'chance' is ..."
- 19:4419:44, 3 March 2012 diff hist +10 List of codepointers →Frame scripting
- 19:4319:43, 3 March 2012 diff hist +498 List of codepointers No edit summary
- 16:5916:59, 3 March 2012 diff hist +216 OPTIONS No edit summary
- 16:5616:56, 3 March 2012 diff hist +90 OPTIONS No edit summary
- 16:5516:55, 3 March 2012 diff hist +13,829 N OPTIONS Created page with "New to MBF, the OPTIONS lump allows wads to set game options, such as Doom Compatibility options, chat strings, and enemies options. The OPTIONS lump has the same format as ete..."
- 16:3616:36, 3 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 15:5015:50, 3 March 2012 diff hist +12 Eternity Engine →Gameplay features
- 15:4915:49, 3 March 2012 diff hist +28 EDF No edit summary
- 15:4915:49, 3 March 2012 diff hist +11,001 N EDF menu reference Created page with "New to EDF 1.6, dynamic menus allow the Eternity Engine's menu system to be customized in various ways, including through the definition of the custom user menu and via overridin..."
- 15:4215:42, 3 March 2012 diff hist +16,090 N EDF terrain reference Created page with "As of EDF 1.5, the TerrainTypes system has been completely absorbed into EDF. This means it is now possible to completely customize not only what flats are associated with what t..."
- 15:3415:34, 3 March 2012 diff hist −4 EDF sound reference →Environmental Sequence Manager
- 15:3415:34, 3 March 2012 diff hist +1,164 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7,814 N EDF miscellaneous reference Created page with "{{backto|EDF}} ==DOOM II Cast Call== The cast call structure allows you to edit and extend the DOOM II cast call used after beating the game in DOOM II. Editing existing thing ty..." current
- 15:2415:24, 3 March 2012 diff hist +52 EDF thing reference →States
- 15:2215:22, 3 March 2012 diff hist +48 List of codepointers No edit summary
- 15:2115:21, 3 March 2012 diff hist +537 DECORATE state syntax No edit summary
- 15:1315:13, 3 March 2012 diff hist +59 EDF state reference No edit summary
- 15:1215:12, 3 March 2012 diff hist +49 Thing type flags No edit summary
- 15:1215:12, 3 March 2012 diff hist +26 EDF thing reference No edit summary
- 15:1115:11, 3 March 2012 diff hist +32 EDF state reference No edit summary
- 15:1015:10, 3 March 2012 diff hist +4,504 EDF spritenames No edit summary
- 15:0915:09, 3 March 2012 diff hist +1,243 EDF spritenames →Full example
- 15:0715:07, 3 March 2012 diff hist +2,121 N EDF spritenames Created page with "Sprite names are defined as a list of string values which must be exactly four characters long, and should contain only capital letters and numbers. {{backto|EDF}} ==Syntax== ..."
- 15:0515:05, 3 March 2012 diff hist +17 EDF No edit summary
- 15:0415:04, 3 March 2012 diff hist +28 N Category:EDF Created page with "Topics about the EDF system." current
- 15:0415:04, 3 March 2012 diff hist +3,556 N EDF string reference Created page with "New to EDF 1.4, strings allow custom messages to be defined which may be used directly by various game engine subsystems and can be used by other facilities such as the [[ShowMes..."
- 14:5914:59, 3 March 2012 diff hist +6,213 EDF No edit summary
- 14:5214:52, 3 March 2012 diff hist +248 EDF →Verbose EDF logging
- 14:4914:49, 3 March 2012 diff hist +1,411 EDF →Base EDF files
- 14:4714:47, 3 March 2012 diff hist −45 EDF →Mnemonics
- 14:4514:45, 3 March 2012 diff hist +2,511 N DeHackEd / BEX Reference/Sound Table Created page with "This is a current list of the default sounds defined by sounds.edf. The number by each sound is the number that is used in Thing blocks and elsewhere to call for this sound by nu..." current
- 14:4514:45, 3 March 2012 diff hist −2,409 DeHackEd / BEX Reference →Sound Table
- 14:4414:44, 3 March 2012 diff hist +36,253 N DeHackEd / BEX Reference/BEX String Mnemonics Table Created page with "{{backto|DeHackEd / BEX Reference}} ==Note:== If the original initial value is longer than about 40 characters, the string will have been truncated and will have an ellipsis (....." current
- 14:4414:44, 3 March 2012 diff hist −36,131 DeHackEd / BEX Reference →BEX String Mnemonics Table
- 14:4314:43, 3 March 2012 diff hist +592 N DeHackEd / BEX Reference/Eternity Extension: MUSIC Block Created page with "The MUSIC block can change the name of any music lump used by the game. {{backto|DeHackEd / BEX Reference}} ==Syntax== [MUSIC] <mnemonic> = <string> The <mnemonic> to use i..." current