WeaponAlert: Difference between revisions
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(Created page with "{{codepointer|description=Alert monsters within sound-travel distance of the player's presence. |usage='''A_WeaponAlert''' |notes= Normally all weapons alert monsters when player starts the attack, but they can be set to silent in weaponinfo, or this codepointer can be used in other frames besides the attack sequence. |seealso= *AlertMonsters *NoiseAlert}}") |
(No difference)
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Latest revision as of 15:11, 24 October 2024
Description
Alert monsters within sound-travel distance of the player's presence.
Usage
A_WeaponAlert
Parameters
No parameters.
Examples
No examples given.
Notes
Normally all weapons alert monsters when player starts the attack, but they can be set to silent in weaponinfo, or this codepointer can be used in other frames besides the attack sequence.