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- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
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- (±123)
- The page size changed by this number of bytes
10 May 2026
| 06:20 | IsTIDUsed diffhist +24 Printz talk contribs | ||||
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N 06:19 | UniqueTID 2 changes history +559 [Printz (2×)] | |||
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06:19 (cur | prev) +25 Printz talk contribs | ||||
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03:11 (cur | prev) +534 Printz talk contribs (Created page with "{{ACSFunction|description=Returns a free TID to apply to new things. |usage=''int'' '''UniqueTID'''([''int start''[, ''int limit'']])} |parameters= *''start'': optional start TID to count from *''limit'': optional limit of retries |return=New free TID to use, or 0 if it couldn't find one within limit. |notes=If ''start'' is not provided, it will start by trying a random TID. If attempted TID is currently in use, it will increment by up to ''limit'' tries, or keep lo...") | |||
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05:10 | ACS built-in functions 16 changes history +286 [Printz (16×)] | |||
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05:10 (cur | prev) +164 Printz talk contribs (→Scripts) | ||||
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05:00 (cur | prev) +4 Printz talk contribs (→Console) | ||||
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03:14 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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03:05 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:59 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:55 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:55 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:52 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:51 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:48 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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02:43 (cur | prev) +21 Printz talk contribs (→Player) | ||||
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02:37 (cur | prev) +18 Printz talk contribs (→Player) | ||||
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02:35 (cur | prev) +20 Printz talk contribs (→Player) | ||||
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02:17 (cur | prev) +19 Printz talk contribs (→Player) | ||||
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01:33 (cur | prev) +4 Printz talk contribs (→Things) | ||||
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01:29 (cur | prev) +4 Printz talk contribs (→Things) | ||||
| N 05:08 | GetPlayerInput diffhist +1,214 Printz talk contribs (Created page with "{{ACSFunction|description=Gets information about a player's input. |usage=''int'' '''GetPlayerInput'''(''int player'', ''int type'') |parameters= *''player'': player index, from 0 to 3. Use -1 for activator. *''type'': one of the following: :*'''INPUT_OLDBUTTONS''' (0): unused, returns 0 :*'''INPUT_BUTTONS''' (1): will return a combination of the following flags: ::*'''BT_ATTACK''' (1): normal weapon attack ::*'''BT_USE''' (2): switch or door activation ::*'''BT_JUMP'''...") | ||||
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N 04:39 | GetLevelInfo 2 changes history +948 [Printz (2×)] | |||
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04:39 (cur | prev) +163 Printz talk contribs | ||||
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04:24 (cur | prev) +785 Printz talk contribs (Created page with "{{ACSFunction|description=Gets various information from level. |usage=''int'' '''GetLevelInfo'''(''int type'') |parameters= *''type'': one of the following: :*'''LEVELINFO_PAR_TIME''' (0): par time, in seconds :*'''LEVELINFO_LEVELNUM''' (2): level index, in episode :*'''LEVELINFO_TOTAL_SECRETS''' (3): amount of secrets available in map :*'''LEVELINFO_FOUND_SECRETS''' (4): total found secrets by all players :*'''LEVELINFO_TOTAL_ITEMS''' (5): amount of MF_COUNTITEM ite...") | |||
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N 04:17 | GetCVar 2 changes history +480 [Printz (2×)] | |||
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04:17 (cur | prev) +22 Printz talk contribs | ||||
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04:17 (cur | prev) +458 Printz talk contribs (Created page with "{{ACSFunction|description=Get the value of an integer or string console variable. |usage= ''int'' '''GetCVar'''(''str cvar'') ''str'' '''GetCVarString'''(''str cvar'') |parameters= *''cvar'': console variable name |return=The value of the console variable, or 0 if unauthorized or inexistent. |notes=This only works with server variables, otherwise it will display an error and return 0. |id=ACC internal for '''GetCVar''', -56 for '''GetCVarString'''}}") | |||
| N 03:13 | ClassifyActor diffhist +723 Printz talk contribs (Created page with "int ClassifyActor(int tid) Checks the kind of thing tagged tid. It returns a set of flags, possibly combined: ACTOR_PLAYER (2): it's player-controlled ACTOR_VOODOODOLL (8): it's a duplicate player start, not controlled by the player but still linked to it. Used in Boom maps for advanced mapping tricks ACTOR_MONSTER (16): it's a monster (has COUNTKILL or KILLABLE thing type flag set) ACTOR_MISSILE (128): it's a projectile in flight (has MISSILE thing type flag set)...") | ||||
| N 03:12 | PolyWait diffhist +248 Printz talk contribs (Created page with "{{ACSFunction|description=Wait for tagged polyobject to finish movement before continuing script. |usage=''void'' '''PolyWait'''(''int polyid'') |parameters= *''polyid'': ID of polyobject |notes= Be careful with override actions. |id=ACC internal}}") | ||||
| N 03:05 | Timer diffhist +147 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the level time, in tics. |usage=''int'' '''Timer'''() |return=Time since level start, in tics. |id=ACC internal}}") | ||||
| N 03:04 | Thing Projectile2 diffhist +632 Printz talk contribs (Created page with "{{ACSFunction|description=Spawns and throws a projectile. |usage= ''void'' '''Thing_Projectile2'''(''int tid'', ''int type'', ''int angle'', ''int speed'', ''int vspeed'', ''int gravity'', ''int newtid'') |parameters= *''tid'': TID of map spots where to spawn projectiles *''type'': ACS spawn ID of projectiles to spawn *''angle'': direction *''speed'': fixed point horizontal speed, in eighths of unit *''vspeed'': fixed point vertical speed, in eighths of u...") | ||||
| N 02:59 | Thing Damage2 diffhist +382 Printz talk contribs (Created page with "{{ACSFunction|description=Damages tagged things by given value and damagetype |usage=''int'' '''Thing_Damage2'''(''int tid'', ''int amount'', ''str type'') |parameters= *''tid'': TID of things to damage *''amount'': how much damage to deal *''type'': damagetype |return=How many things were damaged (or attempted to be damaged, if otherwise invulnerable). |id=ACC internal}}") | ||||
| N 02:55 | ThingCountSector diffhist +458 Printz talk contribs (Created page with "{{ACSFunction|description=Counts all things from tagged sectors. |usage= ''int'' '''ThingCountSector'''(''int type'', ''int tid'', ''int tag'') ''int'' '''ThingCountNameSector'''(''str type'', ''int tid'', ''int tag'') |parameters= *''type'': ACS Spawn ID of things to count, if integer. Or thingtype name (Eternity or ZDoom style) if string. *''tid'': optional TID to filter them by *''tag'': sector tag of sectors to look in |id=ACC internal}}") | ||||
| N 02:52 | ThingCountName diffhist +281 Printz talk contribs (Created page with "{{ACSFunction|description=Counts all things by name and possibly TID. |usage=''int'' '''ThingCountName'''(''str type'', ''int tid'') |parameters= *''type'': name of thing (both Eternity and ZDoom-style names are supported) *''tid'': optional TID to filter by |id=ACC internal}}") | ||||
| N 02:50 | ThingCount diffhist +310 Printz talk contribs (Created page with "{{ACSFunction|description=Counts the number of things of given spawn ID. |usage=''int'' '''ThingCount'''(''int type'', ''int tid'') |parameters= *''type'': ACS spawn ID of things to count *''tid'': optional TID to filter by, if nonzero |return=The number of things by that criteria. |id=ACC internal }}") | ||||
| N 02:47 | GetMaxInventory diffhist +802 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the maximum amount that the player can hold of a given item or power. |usage=''int'' '''GetMaxInventory'''(''int tid'', ''str itemname'') |parameters= *''tid'': TID of thing to check. Only works with players. *''itemname'': name of item or power to check. |return=Maximum amount |notes= This only works with players. If name is invalid, it returns 0. For '''Power...''' names, if it's '''PowerStrength''', it returns -1 (since i...") | ||||
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N 02:41 | UseInventory 2 changes history +539 [Printz (2×)] | |||
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02:41 (cur | prev) +6 Printz talk contribs | ||||
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02:40 (cur | prev) +533 Printz talk contribs (Created page with "{{ACSFunction|notes=Activates an inventory item held by player activator, if available. |usage=''void'' '''UseInventory'''(''str itemname'') |parameters= *''itemname'': name of inventory artifact to activate |notes= This won't work if there's no player activator. The item must be of the Heretic kind, which stays in player's possession until player presses a key to activate it. This function does the same action on the item. For Doom, this function will be usable onl...") | |||
| N 02:37 | ClearInventory diffhist +364 Printz talk contribs (Created page with "{{ACSFunction|description=Removes entire inventory of player activator. |usage=''void'' '''ClearInventory'''() |notes=This removes all armor, powers and possessions, but won't remove health. Player will be left with no weapons, not even the initial ones (e.g. fist and pistol in Doom). If there's no thing activator, it will affect all players. |id=ACC internal}}") | ||||
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02:34 | TakeInventory 2 changes history +1,155 [Printz (2×)] | |||
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02:34 (cur | prev) +178 Printz talk contribs | ||||
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02:34 (cur | prev) +977 Printz talk contribs | ||||
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N 02:26 | GiveInventory 2 changes history +890 [Printz (2×)] | |||
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02:26 (cur | prev) +592 Printz talk contribs | ||||
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02:19 (cur | prev) +298 Printz talk contribs (Created page with "{{ACSFunction|description=Gives inventory items to player activator. |usage=''void'' '''GiveInventory'''(''str itemname'', ''int amount'') |parameters= *''itemname'': name of item or power to give. *''amount'': how much to give. If -1, then give maximum possible. |notes= |id=ACC internal}}") | |||
| N 02:17 | CheckInventory diffhist +1,272 Printz talk contribs (Created page with "{{ACSFunction|description=Checks player activator ownership of items. |usage=''int'' '''CheckInventory'''(''str itemname'') |parameters= *''itemname'': name of EDF_item_effects_and_inventory or EDF_item_effects_and_inventory#powereffect |return=How many items or how much power is left. See notes. |notes= If item is invalid or undefined, it returns 0. For a power, which is defined by any of the names from the linked section, which start with '''Power.....") | ||||
| N 02:05 | Sqrt diffhist +542 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the square root of a number. |usage= ''int'' '''Sqrt'''(''int number'') ''fixed'' '''FixedSqrt'''(''fixed number'') |parameters= *''number'': operand, which can be integer or fixed point, depending on function. |return=The square root. |notes=Be careful that '''Sqrt''' only operates and returns integers, and the result is rounded ''down''. For a negative operand, it will return 0 and beep an error. If you need decimal precision, use...") | ||||
| 01:38 | SpawnSpotFacingForced diffhist +177 Printz talk contribs | ||||
| 01:33 | SpawnSpot diffhist +49 Printz talk contribs | ||||
| 01:32 | SpawnSpotForced diffhist +43 Printz talk contribs | ||||
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01:31 | Spawn 2 changes history +1,097 [Printz (2×)] | |||
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01:31 (cur | prev) +190 Printz talk contribs | ||||
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01:28 (cur | prev) +907 Printz talk contribs | ||||
9 May 2026
| 15:27 | ACS built-in functions diffhist +4 Printz talk contribs (→Things) | ||||
| N 15:27 | SinglePlayer diffhist +184 Printz talk contribs (Created page with "{{ACSFunction|description=Returns 1 if game type is single player. |usage=''Boolean'' '''SinglePlayer'''() |return='''TRUE''' if single-player, '''FALSE''' otherwise |id=ACS internal}}") | ||||
| N 15:25 | Sin diffhist +303 Printz talk contribs (Created page with "{{ACSFunction|description=Computes the sine of an angle. |usage=''fixed'' '''Sin'''(''fixed angle'') |parameters= *''angle'': fixed point angle |return=Sine of given angle. |notes=This is the classic Doom approximate sine, so expect similar artifacts when aiming for exact angles. |id=ACS internal}}") | ||||