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- 14:48, 11 October 2025 WeaponMeleeAttack (hist | edit) [1,103 bytes] Printz (talk | contribs) (Created page with "{{codepointer|description=Generic weapon melee attack, from MBF21. |usage='''A_WeaponMeleeAttack'''(''baseDamage'', ''randomMultiplier'', ''berserkMultiplier'', ''hitSound'', ''range'') |parameters= * ''baseDamage'': base damage of attack; if not set, defaults to 2 * ''randomMultiplier'': attack damage random multiplier; if not set, defaults to 10 * ''berserkMultiplier'': berserk damage multiplier; if not set, defaults to 1.0 * ''hitSound'': sound index to play if at...")
- 12:21, 23 August 2025 SetLineActivation (hist | edit) [1,286 bytes] Printz (talk | contribs) (Created page with "{{ACSFunction| description=Modifies a line's activation type, if it has a special set: who can activate it, from which side, whether it is repeatable. |usage=''void'' '''SetLineActivation'''(''int lineid'', ''int activation''[, ''int repeat'']) |parameters= *''lineid'': ID (tag) of line to modify *''activation'': activation type. Can be: **'''SPAC_None''' or 0: disable the activation **a combination (sum or OR-operation) of the following: ***'''SPAC_Cross''' (1): on play...")
- 12:10, 23 August 2025 Sector ChangeFlags (hist | edit) [975 bytes] Printz (talk | contribs) (Created page with "54:503:'''Sector_ChangeFlags'''(''tag'', ''setflags'', ''clearflags'') This is a linedef parameterized special. For all sectors with ''tag'', it adds from ''setflags'' and clears from ''clearflags'' (if previously set). Each ''...flags'' parameter can be 0 or a sum of the following numbers: * 1: suppress all sounds coming from sector (including any things acting there) * 16: enable Boom-style friction * 32: enable Boom-style wind * 64: suppress sector mechanical sound...")