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  • 15:08, 4 April 2026Scroll Floor (hist | edit) ‎[1,394 bytes]Printz (talk | contribs) (Created page with "{{LineSpecial|description=This is the parameterized scrolling special for the floor. |usage='''Scroll_Floor'''(''tag'', ''flags'', ''type'', ''x'', ''y'') |parameters= *''tag'': tag of sectors whose floors to scroll; *''flags'': zero or a sum of the following values: :*1: set displacement scrolling :*2: set accelerative scrolling. This overrides displacement scrolling if both flags are set. :*4: use linedef vector to direct the scrolling (scrolling will happen wh...")
  • 07:25, 4 April 2026SetWeapon (hist | edit) ‎[998 bytes]Printz (talk | contribs) (Created page with "{{ACSFunction|description=Changes activator's current weapon. |usage=''boolean'' '''SetWeapon'''(''str weapon'') |parameters= *''weapon'': name of weapon to switch to. This name is one defined by an EDF weaponinfo block, which for the base games is stored in '''player.edf'''. |return='''TRUE''' if the weapon was successfully selected or was already active, '''FALSE''' otherwise. |examples= <code>int result = SetWeapon("Crossbow"); // will return TRUE if player...")
  • 14:16, 28 February 2026Polyobj MoveTo (hist | edit) ‎[581 bytes]Printz (talk | contribs) (Created page with "{{template:LineSpecial|description=Moves a polyobject to given coordinates. |usage='''Polyobj_MoveTo(''po'', ''speed'', ''x'', ''y'') |parameters= *''po'': polyobject ID to move *''speed'': movement speed in eighths of unit per tic *''x'', ''y'': coordinates, in integer map units |examples= '''Polyobj_MoveTo(1, 8, -1024, 4192) |notes=This linedef special moves the targeted polyobject to a given location in coordinates, instead of using a map spot thing. Be careful, if in...")