TroopAttack: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(New page: Type: Monster attack, normal Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ob...) |
No edit summary |
||
Line 1: | Line 1: | ||
Type: Monster attack, normal | Type: Monster attack, normal | ||
Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target. | Purpose: Imp attack codepointer. If the object's target is valid, it will [[FaceTarget|face]] toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target. | ||
Thunk: Yes. | [[PlayerThunk|Thunk]]: Yes. |
Revision as of 06:49, 16 August 2009
Type: Monster attack, normal
Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target.
Thunk: Yes.