TroopAttack: Difference between revisions

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(New page: Type: Monster attack, normal Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ob...)
 
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Type: Monster attack, normal
Type: Monster attack, normal


Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target.
Purpose: Imp attack codepointer. If the object's target is valid, it will [[FaceTarget|face]] toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target.


Thunk: Yes.
[[PlayerThunk|Thunk]]: Yes.

Revision as of 06:49, 16 August 2009

Type: Monster attack, normal

Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target.

Thunk: Yes.