ThingSummon: Difference between revisions

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Parameter Information:  
Parameter Information:  
*Args1 = DeHackEd num of thing type to summon (default of 0 = thing 0)  
*Args1 = Name of thing type to summon (default of 0 = thing 0)  
*Args2 = Prestep distance (added to distance between thing and summoner)  
*Args2 = Prestep distance (added to distance between thing and summoner)  
*Args3 = Z distance of object above summoner's z coordinate.  
*Args3 = Z distance of object above summoner's z coordinate.  

Revision as of 15:35, 7 January 2016

Type: Monster attack, parameterized

Parameter Information:

  • Args1 = Name of thing type to summon (default of 0 = thing 0)
  • Args2 = Prestep distance (added to distance between thing and summoner)
  • Args3 = Z distance of object above summoner's z coordinate.
  • Args4 = One of the following values:
    • 0: If the object can't fit, it will be killed.
    • 1: If the object can't fit, it will be removed.
  • Args5 = One of the following values:
    • 0: The object is normal.
    • 1: The object is made a child of the summoner.

Purpose: Powerful codepointer which allows custom Pain Elemental style attacks. Objects will not be spawned in locations where they are stuck, or across blocking lines. There is no limit on the number of objects spawned when using this pointer. New to Eternity Engine v3.33.33.