ThingSummon: Difference between revisions

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(New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd num of thing type to summon (default of 0 = thing 0) *Args2 = Prestep distance (added to distance between t...)
 
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Purpose: Powerful codepointer which allows custom Pain Elemental style attacks. Objects will not be spawned in locations where they are stuck, or across blocking lines. There is no limit on the number of objects spawned when using this pointer. New to Eternity Engine v3.33.33.
Purpose: Powerful codepointer which allows custom Pain Elemental style attacks. Objects will not be spawned in locations where they are stuck, or across blocking lines. There is no limit on the number of objects spawned when using this pointer. New to Eternity Engine v3.33.33.
 
[[Category:Codepointers]]
Thunk: Yes.

Revision as of 09:00, 9 March 2012

Type: Monster attack, parameterized

Parameter Information:

  • Args1 = DeHackEd num of thing type to summon (default of 0 = thing 0)
  • Args2 = Prestep distance (added to distance between thing and summoner)
  • Args3 = Z distance of object above summoner's z coordinate.
  • Args4 = One of the following values:
    • 0: If the object can't fit, it will be killed.
    • 1: If the object can't fit, it will be removed.
  • Args5 = One of the following values:
    • 0: The object is normal.
    • 1: The object is made a child of the summoner.

Purpose: Powerful codepointer which allows custom Pain Elemental style attacks. Objects will not be spawned in locations where they are stuck, or across blocking lines. There is no limit on the number of objects spawned when using this pointer. New to Eternity Engine v3.33.33.