StopSound
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void StopSound(int tid[, int channel])
Stop sounds from playing from things tagged as tid. You can specify from which channel to cancel the sounds, and can be one of the following:
- CHAN_AUTO
- CHAN_WEAPON
- CHAN_VOICE
- CHAN_ITEM
- CHAN_BODY
- CHAN_5
- CHAN_6
- CHAN_7
Beware that the StopSound function defaults channel (if omitted) to CHAN_BODY, but the most common channel for sounds played from EDF is CHAN_AUTO, so most of the time you'll want to specify channel as such.