StopSound

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Revision as of 06:51, 14 March 2020 by Printz (talk | contribs) (Created page with "''void'' '''StopSound'''(''int tid''[, ''int channel'']) Stop sounds from playing from things tagged as ''tid''. You can specify from which ''channel'' to cancel the soun...")
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void StopSound(int tid[, int channel])

Stop sounds from playing from things tagged as tid. You can specify from which channel to cancel the sounds, and can be one of the following:

  • CHAN_AUTO
  • CHAN_WEAPON
  • CHAN_VOICE
  • CHAN_ITEM
  • CHAN_BODY
  • CHAN_5
  • CHAN_6
  • CHAN_7

Beware that the StopSound function defaults channel (if omitted) to CHAN_BODY, but the most common channel for sounds played from EDF is CHAN_AUTO, so most of the time you'll want to specify channel as such.

See also