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- |description=Heretic-specific player scream. From base/heretic/things.edf:740 bytes (100 words) - 05:01, 25 April 2020
- || 293 || Heretic wind || '''Sector_SetWind''' || 294 || Heretic current || '''Sector_SetCurrent'''8 KB (895 words) - 03:30, 25 February 2019
- ...(default): will act based on compatibility with current game mode. On Doom/Heretic/Hexen, it will act like mode 1, while in Hexen it will act like mode 2. :*2: if added, it will use Heretic-style winds, which have a slightly different behavior and scale, and will n50 KB (6,310 words) - 10:53, 29 December 2021
- *''interval'': period in tics between damages. 32 is the standard Doom time; Heretic uses 16 for lava. Same as [[UDMF#Explanation_of_fields_2|UDMF '''sector''' ...t for example enable lava that also produces terrain hits on damage, as in Heretic, if it wasn't this way before. For that, you can still use the "change floo2 KB (254 words) - 04:28, 2 January 2022
- ...th state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.647 bytes (106 words) - 08:23, 22 August 2009
- ...n that a splash sound will playing instead. In the future, certain special Heretic objects will react specially to liquid terrain. ...and begin chasing him. By default, DOOM terrain types do not do this, and Heretic terrain types do.15 KB (2,268 words) - 14:09, 7 March 2012
- {{Codepointer|description=Performs level completion actions for the Heretic game mode. ...ined by [[EMAPINFO]] '''boss-specials''' and by default applies to certain Heretic boss maps. All members of all species bearing the listed '''cflags''' must1 KB (145 words) - 15:52, 5 November 2021
- ...to push by damage horizontally and vertically, similar to how the powered Heretic staff does. *17: Suicide. Used by the "kill" console command, but not like the Heretic "iddqd" cheating penalty.4 KB (487 words) - 15:42, 22 July 2020
- |description=Heretic-specific homing projectile, with the same weaknesses as the nitrogolem skul |notes=A projectile running this codepointer will home into the target in Heretic style. Its angle difference to its target has to be smaller than ''threshol643 bytes (84 words) - 11:33, 26 April 2020
- ...onventional game behaviour (Doom vs Heretic). Typical to Doom is 0 and for Heretic it's 1.1 KB (184 words) - 10:14, 25 February 2019
- *[[HticBossDeath]]: alternative which follows Heretic's rules and doesn't check for player life1 KB (210 words) - 02:17, 7 July 2023
- ...it also limits the number to a game namespace. Heretic objects use "modes heretic"11 KB (1,474 words) - 03:48, 2 October 2016
- ...hout the lump name prefix (<code>D_</code> for DOOM, <code>MUS_</code> for Heretic).412 bytes (61 words) - 08:04, 22 November 2020
- From base/heretic/things.edf:321 bytes (42 words) - 05:09, 20 April 2020
- From base/heretic/things.edf:381 bytes (53 words) - 05:09, 20 April 2020
- SpawnGlitter is a glitter spawning function, used by the teleporters from Heretic. It can be used to make a fountain of any type of object. One object will b630 bytes (98 words) - 15:40, 7 January 2016
- From base/heretic/things.edf:321 bytes (41 words) - 04:37, 25 April 2020
- HticExplode performs various Heretic explosion effects, as selected by its first argument. If the blast radius i700 bytes (89 words) - 22:31, 21 April 2009
- A "default.gfs" file can be included in the game subfolder (Doom, Doom2, Heretic...) of the "base" folder, and it will be loaded automatically when the spec7 KB (1,210 words) - 03:33, 18 February 2021
- |notes=This action is used, for example, by the Heretic Tome of Power Phoenix Rod attack ending sequence to consume just one ammo u229 bytes (34 words) - 01:29, 29 April 2020
- ...nd. If the player skin supports the 'wimpy' death sound (e.g.: plrwdeth in Heretic), it may play that instead. However, in games other than the shareware game573 bytes (91 words) - 11:27, 21 May 2009
- ...it will play its alert sound at full-volume. This is used by most DOOM and Heretic bosses by default.1 KB (207 words) - 11:37, 21 May 2009
- '''BeastPuff''' is used by Heretic weredragon and volcano projectiles to create the smoke effect.362 bytes (48 words) - 13:53, 10 August 2013
- LichFireGrow is called by Heretic iron lich fire pillar fireballs so that they can expand.422 bytes (69 words) - 06:01, 27 December 2011
- LichIceImpact is called when a Heretic iron lich ice ball hits something, shattering into shards that fly in all d525 bytes (80 words) - 06:08, 27 December 2011
- From base/heretic/things.edf:1,009 bytes (145 words) - 11:36, 26 April 2020
- Main Heretic iron lich attack logic.526 bytes (62 words) - 07:00, 27 December 2011
- |notes=This is a variation of [[Floor_RaiseByValue]], provided for Doom/Heretic compatibility. Unlike the aforementioned special, if the sector is blocked,807 bytes (115 words) - 12:15, 9 May 2021
- # Terrain deltas used by Heretic in terrain.edf to enable splash alerts:3 KB (491 words) - 05:42, 30 December 2011
- *228: Skies will get drawn to fully cover the Heretic view pitch upwards. That's 100 units above the top of the 0 view pitch scre3 KB (570 words) - 09:21, 16 October 2021
- The default text translation range in Heretic is gray rather than red, and replacement fonts should use the gray range in12 KB (1,888 words) - 18:32, 16 March 2021
- * Heretic HHE patches are ''not'' supported and will not be. Make sure to provide equ5 KB (764 words) - 12:13, 27 November 2021
- ...e, the pod object will transfer to the S_POD_GROW1 frame and will emit the Heretic NEWPOD sound effect. It will then be given random momenta, and one of its i874 bytes (153 words) - 17:58, 15 August 2009
- ...vels in DOOM and DOOM II. Ultimate DOOM Episode 4 is not supported, nor is Heretic.644 bytes (111 words) - 14:37, 3 March 2012
- ...it will play its death sound at full volume. This is used by most DOOM and Heretic bosses.601 bytes (112 words) - 18:01, 15 August 2009
- ...for this sound by number (also known as its sound DeHackEd number). Note: Heretic sounds have not been standardized yet and thus are not listed here. You sho2 KB (193 words) - 14:45, 3 March 2012
- ...isible (Bits field SHADOW), totally invisible (Bits2 field DONTDRAW), or a Heretic ghost (Bits3 field GHOST), the object will face toward the target, and then387 bytes (62 words) - 06:07, 28 December 2011
- ...ng the gamemode's "Big" font if no graphic patch is available for them. In Heretic, menu title text is also shadowed by default. This type of item has no valu11 KB (1,708 words) - 18:15, 16 March 2021
- [0-1(1)] Disable jumping for DOOM/Heretic *14 KB (1,654 words) - 14:35, 13 November 2021
- Purpose: Heretic imp normal death setup. The SOLID Bits flag will be cleared from the object303 bytes (51 words) - 07:29, 4 March 2012
- Purpose: Heretic imp crashstate action. One HereticImpChunk1 and one HereticImpChunk2 object383 bytes (59 words) - 07:30, 4 March 2012
- Purpose: Heretic imp extreme death setup 1. The SOLID Bits flag will be cleared from the obj262 bytes (42 words) - 07:30, 4 March 2012
- Purpose: Heretic imp extreme death setup 2. The NOGRAVITY Bits flag will be cleared from the269 bytes (43 words) - 07:30, 4 March 2012
- Type: Heretic monster attack, normal173 bytes (26 words) - 07:32, 4 March 2012
- Type: Heretic monster attack, normal172 bytes (26 words) - 07:33, 4 March 2012
- ...if within melee range, it will damage the target by 3-9 hit points. The [[Heretic]] sabreclaws use this action by default.283 bytes (45 words) - 18:33, 15 January 2010
- ...'tics''' on skill 5 and fast mode. Used by the demon in Doom. Note that on Heretic the faster [[Chase]] state behaviour is different and not influenced by thi10 KB (1,569 words) - 06:08, 13 February 2021
- ...he Doom model homing missile, and [[HticTracer]] and [[WhirlwindSeek]] for Heretic implementations.527 bytes (67 words) - 11:32, 26 April 2020
- ...lockdefs define what happens when locked lines are activated. For Doom and Heretic map formats, the lockdef IDs used by certain linedefs are hardcoded. For [[2 KB (388 words) - 05:08, 1 May 2018