User contributions for Printz
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21 May 2009
- 11:3111:31, 21 May 2009 diff hist +194 N Fall New page: '''Fall''' (void) ==Usage== Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. Thunk: yes. [[category:Codepoin...
- 11:2711:27, 21 May 2009 diff hist +28 PlayerScream →Usage current
- 11:2611:26, 21 May 2009 diff hist +545 N PlayerScream New page: '''PlayerScream''' (void) ==Usage== Plays player death sounds. Normally plays "pldeth" sound. If the player skin supports the "wimpy" death sound, it may play that instead. However, in gam...
- 11:2311:23, 21 May 2009 diff hist +29 Pain No edit summary current
- 11:2011:20, 21 May 2009 diff hist +87 N Pain New page: '''Pain''' (void) ==Usage== Plays calling actor's pain sound. category:Codepointers
- 11:1811:18, 21 May 2009 diff hist +325 N Explode New page: '''Explode''' (void) ==Usage== Spawns a blast radius at the object's location 128 units in radius, with maximum damage of 128, decreasing linearly with distance from the blast point. If th...
- 11:1511:15, 21 May 2009 diff hist +368 N FireShotgun2 New page: '''FireShotgun2''' (void) ==Usage== Fires player super shotgun attack. Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tr...
- 11:1211:12, 21 May 2009 diff hist +9 FireShotgun No edit summary
- 11:1211:12, 21 May 2009 diff hist +53 FireShotgun No edit summary
- 11:1111:11, 21 May 2009 diff hist +318 N FireShotgun New page: Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The...