User contributions for Altazimuth
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11 July 2017
- 02:0102:01, 11 July 2017 diff hist −17 m EDF weapon reference Fix a few dumb mistakes.
6 July 2017
- 16:2116:21, 6 July 2017 diff hist +27 m EDF weapon reference Fixed Syntax section.
- 07:2007:20, 6 July 2017 diff hist +32 m User:Altazimuth Update my user page.
- 07:1607:16, 6 July 2017 diff hist +1,921 N EDF weapon reference Create WIP EDF weapon reference page.
22 April 2017
- 08:3308:33, 22 April 2017 diff hist 0 m Action specials Fix ACS_ExecuteAlways being wrong current
6 February 2017
- 14:0914:09, 6 February 2017 diff hist +159 m Scratch Add new argument which specifies damagetype.
7 January 2017
- 13:0713:07, 7 January 2017 diff hist +234 m ExtraData Updated sector flags to include the phased light flags.
5 January 2017
- 16:4416:44, 5 January 2017 diff hist +46 m Action specials Forgot to note ZDoom doesn't have line specials 300 and 301.
- 16:3916:39, 5 January 2017 diff hist +156 m Action specials Add new specials.
1 January 2017
- 00:4300:43, 1 January 2017 diff hist +259 EDF string reference Add the rest of the undocumented fields current
26 November 2016
- 13:2713:27, 26 November 2016 diff hist +386 m ExtraData Add new flat scaling fields.
2 October 2016
- 04:1104:11, 2 October 2016 diff hist −22 m User:Altazimuth/Code Guide Use new doomwiki template. current
21 September 2016
- 13:2013:20, 21 September 2016 diff hist +3 m User:Altazimuth/Code Guide Update link to action specials.
19 September 2016
- 13:3113:31, 19 September 2016 diff hist +70 m List of codepointers Add new codepointer, A_CounterSwitchEx.
- 13:3013:30, 19 September 2016 diff hist +1 m CounterJumpEx Full stop.
- 13:3013:30, 19 September 2016 diff hist +991 N CounterSwitchEx Add new codepointer, A_CounterSwitchEx. current
- 09:2509:25, 19 September 2016 diff hist +65 m List of codepointers Add new special, CounterJumpEx.
- 09:2109:21, 19 September 2016 diff hist +2,158 N CounterJumpEx Add new codepointer, A_CounterJumpEx.
8 September 2016
- 12:0512:05, 8 September 2016 diff hist −283 m Creating a monster Oops.
6 September 2016
- 15:2815:28, 6 September 2016 diff hist +59 m User:Altazimuth Updated.
31 August 2016
- 10:1610:16, 31 August 2016 diff hist +61 m Action specials Added ACS_LockedExecuteDoor.
29 August 2016
- 15:5715:57, 29 August 2016 diff hist 0 m DetonateEx does_alert is now 0 by default. current
22 August 2016
- 16:5616:56, 22 August 2016 diff hist −122 m Parameterized linedef specials Same as before but for stairs.
- 16:1216:12, 22 August 2016 diff hist +205 m Parameterized linedef specials Put the door elevator linedefs into a table.
- 08:2708:27, 22 August 2016 diff hist +211 m Parameterized linedef specials Put the door linedefs into a table.
- 08:2008:20, 22 August 2016 diff hist −52 m Action specials Door_LockedOpen was removed.
- 07:4907:49, 22 August 2016 diff hist +29 N User:Altazimuth/Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish. current
- 07:4907:49, 22 August 2016 diff hist 0 m Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish.
21 August 2016
- 15:4315:43, 21 August 2016 diff hist −11 m Creating a projectile Fix typos
13 August 2016
- 14:3914:39, 13 August 2016 diff hist +871 m Action specials Add new specials. Fix a few incorrect numbers.
4 August 2016
- 14:5114:51, 4 August 2016 diff hist −56 m Action specials Graf Zahl added gap parameter in Eternity's example. Page reflects that sort-of.
2 August 2016
- 06:0006:00, 2 August 2016 diff hist +414 m User:Altazimuth Updated and added more info about myself.
29 July 2016
- 07:5707:57, 29 July 2016 diff hist +1,423 m Action specials Added new specials.
3 July 2016
- 07:5407:54, 3 July 2016 diff hist +606 m Action specials Fixed error for special 0. Added some ZDoom diffs.
2 July 2016
- 17:4417:44, 2 July 2016 diff hist +305 m Action specials Added two missing specials. Added note. Added a ZDoom diff to get the ball rolling.
- 16:1216:12, 2 July 2016 diff hist +414 Action specials Finished list of equivalent Doom numbers.
- 15:0615:06, 2 July 2016 diff hist +1,188 Action specials Added static specials and categorised every special.
- 14:5114:51, 2 July 2016 diff hist +918 m Action specials Added some missing specials
- 14:4214:42, 2 July 2016 diff hist +4,105 Action specials Added the rest of the specials through the magic of regexes. Need to add equivalences, categorisation, and ZDoom differences.
- 14:0014:00, 2 July 2016 diff hist +134 m Action specials Added more specials. Fixed egregious lazy errors.
- 13:5513:55, 2 July 2016 diff hist +1,036 N Action specials Started off article.
22 June 2016
- 11:4811:48, 22 June 2016 diff hist +35 N User:Altazimuth/Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished current
- 11:4811:48, 22 June 2016 diff hist 0 m Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished
- 11:4611:46, 22 June 2016 diff hist +2 m Creating a projectile Formatting. Typo.
- 11:4511:45, 22 June 2016 diff hist +2,763 Creating a projectile Put in first example.
- 11:1611:16, 22 June 2016 diff hist −283 m Creating a monster Removed firstdecoratestate as it's not needed and not wanted and if you wanted to use it then you probably don't need to read this article.
- 10:1610:16, 22 June 2016 diff hist −1 m Creating a monster Tidied because you never notice an error until it's already posted.
- 10:1510:15, 22 June 2016 diff hist +139 m Creating a monster Categorised. Made a note to not focus too much on projectiles.
- 09:3109:31, 22 June 2016 diff hist +1,161 N Creating a projectile Started off the article. Will edit soon after making a projectile using assets already present in the IWADs.
- 09:2609:26, 22 June 2016 diff hist +32 N User:Altazimuth/Creating a monster Altazimuth moved page User:Altazimuth/Creating a monster to Creating a monster: Article is finished. current
- 09:2609:26, 22 June 2016 diff hist 0 m Creating a monster Altazimuth moved page User:Altazimuth/Creating a monster to Creating a monster: Article is finished.
- 08:4808:48, 22 June 2016 diff hist +54 m Creating a monster Made Jimmy's name point to his related DoomWiki page.
- 08:4508:45, 22 June 2016 diff hist +6,082 Creating a monster Finished off article.
- 07:5807:58, 22 June 2016 diff hist +2,411 m Creating a monster Finished off commenting for the Zombieman.
- 07:2907:29, 22 June 2016 diff hist +9 m Creating a monster Fixed code not being in one big block.
- 07:2807:28, 22 June 2016 diff hist +3,531 N Creating a monster Started off the article. Need to comment frame definitions and add the next monster.
7 June 2016
- 12:5612:56, 7 June 2016 diff hist +488 User:Altazimuth/Code Guide Fixed stuff. Filled out the table more.
- 08:5508:55, 7 June 2016 diff hist +2,131 User:Altazimuth/Code Guide Filled out table more. Put in basic control flow.
- 07:5207:52, 7 June 2016 diff hist +1,432 User:Altazimuth/Code Guide Added all prefixes/VS folder names. Filled out table some more.
- 06:5306:53, 7 June 2016 diff hist +467 N User:Altazimuth/Code Guide Initial creation of page. Getting the ball rolling. Saving what's already there in case of crash.
21 February 2016
- 14:5414:54, 21 February 2016 diff hist +28 m EMAPINFO Noted that a new MapInfo variable is only available as of 16th Feb for git builds.
- 14:0414:04, 21 February 2016 diff hist +358 N User:Altazimuth Made my user page.