Script control linedef types: Difference between revisions
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These linedefs are used to start | These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scripting|ACS documentation]] for information on Action Code Script. | ||
*280:WR Start script with tag number | |||
*273:WR Start script, 1-way trigger | |||
*274:W1 Start script with tag number | |||
*275:W1 Start script, 1-way trigger | |||
*276:SR Start script with tag number | |||
*277:S1 Start script with tag number | |||
*278:GR Start script with tag number | |||
*279:G1 Start script with tag number | |||
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | ||
==Parameterized specials== | |||
See [[Detailed_parameterized_linedef_specification#ACS_Scripts|Detailed parameterized linedef specification, scripts section]] | |||
[[Category:Editing reference]] |
Latest revision as of 15:38, 25 February 2016
These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute parameterized special by ExtraData. See the ACS documentation for information on Action Code Script.
- 280:WR Start script with tag number
- 273:WR Start script, 1-way trigger
- 274:W1 Start script with tag number
- 275:W1 Start script, 1-way trigger
- 276:SR Start script with tag number
- 277:S1 Start script with tag number
- 278:GR Start script with tag number
- 279:G1 Start script with tag number
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
Parameterized specials[edit]
See Detailed parameterized linedef specification, scripts section