Raise: Difference between revisions

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'''Raise''' (void)
{{Codepointer |
 
description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. |
==Usage==
usage='''Raise'''|
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. This is done whenever the player initially switches to the weapon by entering its raise state.
parameters=None.|
 
examples={{example|description=From base\frames.edf:|code=<nowiki>frame S_CHAINUP    { cmp = "CHGG|*|*|*|Raise      |@this";      dehackednum = 51 }</nowiki>}}|
[[Category:Codepointers]]
notes=This is done whenever the player initially switches to the weapon by entering its raise state.|
seealso=*[[Lower]]
}}

Latest revision as of 02:16, 7 May 2011

Description

Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.

Usage

Raise

Parameters

None.

Examples

From base\frames.edf:

frame S_CHAINUP     { cmp = "CHGG|*|*|*|Raise      |@this";       dehackednum = 51 }

Notes

This is done whenever the player initially switches to the weapon by entering its raise state.

See also