FireBlasterPL1: Difference between revisions

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Line 12: Line 12:
     goto Ready
     goto Ready
|notes=
|notes=
Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage <code>4 * 1d8</code> (4-32) which produces a [[pufftype]] of '''HereticBlasterPuff1'''. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic).
Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage <code>4 * 1d8</code> (4-32) which produces a [[pufftype]] of '''HereticBlasterPuff1'''. First shot is always accurate; subsequent shots following [[ReFire]] are "never" accurate. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic).


This can be reproduced using <code>[[FireCustomBullets]](ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)</code>
This can be reproduced using <code>[[FireCustomBullets]](ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)</code>

Latest revision as of 06:12, 19 April 2020

Description

Dragon claw basic attack.

Usage

FireBlasterPL1

Parameters

No parameters.

Examples

From base/heretic/player.edf:

 Fire:
   BLSR BC 3
 Hold:
   BLSR D 2 A_FireBlasterPL1
   BLSR CB 2
   BLSR A 0 A_ReFire
   goto Ready

Notes

Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage 4 * 1d8 (4-32) which produces a pufftype of HereticBlasterPuff1. First shot is always accurate; subsequent shots following ReFire are "never" accurate. Plays the sound with dehackednum 406 (ht_blssht in Heretic).

This can be reproduced using FireCustomBullets(ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)

See also