Editing reference

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  • This section incorporates text from the HTML Eternity documentation.

Contents

  • 1 Map editing
  • 2 WAD managing
  • 3 Miscellaneous enhancements
  • 4 EDF section

Map editing

  • Linedef specials
  • New linedef flags in Eternity
  • Sector specials
  • New thing types in Eternity
  • New thing flags in Eternity
  • New sound effects in Eternity
  • ACS scripting

WAD managing

  • BOOM/MBF/SMMU lumps
  • MapInfo
  • ExtraData
  • OPTIONS
  • EDF
  • DeHackEd

See also:

  • Features inherited from SMMU
  • Hexen format SNDINFO

Miscellaneous enhancements

  • Textures and flats can be used interchangeably on vertical or horizontal surfaces.
  • Support for tall texture patches
  • Long wall errors, line rendering errors reduced or eliminated, by the Cardboard renderer.

EDF section

  • EDF thing reference
    • Thing type flags
  • EDF thing group reference
  • EDF state reference
    • List of codepointers
    • DECORATE state syntax
  • EDF weapon reference
  • EDF animation and switch reference
  • EDF sprite reference
  • EDF sound reference
  • EDF puff type reference
  • EDF blood type reference
  • EDF damagetype reference
  • EDF terrain reference
  • EDF player reference
  • EDF string reference
  • EDF menu reference
  • EDF font reference
  • EDF game properties reference
  • EDF miscellaneous reference
  • EDF delta structures
  • EDF item effects and inventory
  • EDF lockdefs
  • EDF sound environments
Retrieved from "https://eternity.youfailit.net/index.php?title=Editing_reference&oldid=4991"
Category:
  • Editing reference

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  • This page was last edited on 13 June 2020, at 10:35.
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