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Counters are internal states of things and weapons. They are variables which can be freely set and tested in [[EDF]] [[frame]] definitions, using [[codepointers]] such as [[SetCounter]] or [[CounterJump]]. A thing has 8 counters, while a weapon has 3. They can also be set in [[ACS]] using the [[SetActorProperty]] function.
Counters are internal states of things and weapons. They are variables which can be freely set and tested in [[EDF]] [[frame]] definitions, using [[codepointers]] such as [[SetCounter]] or [[CounterJump]]. A thing has 8 counters, while a weapon has 3. They can also be set or queried in [[ACS]] using the [[SetActorProperty]], [[GetActorProperty]] and [[CheckActorProperty]] functions.


[[Category:EDF]]
[[Category:EDF]]
[[Category:ACS]]
[[Category:ACS]]

Latest revision as of 08:21, 17 March 2018

Counters are internal states of things and weapons. They are variables which can be freely set and tested in EDF frame definitions, using codepointers such as SetCounter or CounterJump. A thing has 8 counters, while a weapon has 3. They can also be set or queried in ACS using the SetActorProperty, GetActorProperty and CheckActorProperty functions.