ContMobjSound: Difference between revisions

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If calling actor is '''KnightAxe''', it plays sound '''ht_kgtatk'''. If actor is '''GolemShot''', it plays '''ht_mumhed'''.
If calling actor is '''KnightAxe''', it plays sound '''ht_kgtatk'''. If actor is '''GolemShot''', it plays '''ht_mumhed'''.


You can just use [[PlaySound]] or [[PlaySoundEx]]
You can just use [[PlaySound]] or [[PlaySoundEx]].
|seealso=
*[[ESound]]
*[[PlaySound]]
*[[PlaySoundEx]]
}}
}}

Latest revision as of 02:40, 19 April 2020

Description

Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.

Usage

ContMobjSound

Parameters

No parameters.

Examples

From base/heretic/things.edf:

Spawn:
   FX15 A 5 bright A_ContMobjSound
   FX15 B 5 bright A_MummyFX1Seek
   FX15 C 5 bright
   FX15 B 5 bright A_MummyFX1Seek
   loop

Notes

If calling actor is KnightAxe, it plays sound ht_kgtatk. If actor is GolemShot, it plays ht_mumhed.

You can just use PlaySound or PlaySoundEx.

See also