ContMobjSound: Difference between revisions
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(Created page with "{{codepointer|description=Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.|usage='''ContMobjSound'''|examples= From base/heretic/t...") |
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If calling actor is '''KnightAxe''', it plays sound '''ht_kgtatk'''. If actor is '''GolemShot''', it plays '''ht_mumhed'''. | If calling actor is '''KnightAxe''', it plays sound '''ht_kgtatk'''. If actor is '''GolemShot''', it plays '''ht_mumhed'''. | ||
You can just use [[PlaySound]] or [[PlaySoundEx]] | You can just use [[PlaySound]] or [[PlaySoundEx]]. | ||
|seealso= | |||
*[[ESound]] | |||
*[[PlaySound]] | |||
*[[PlaySoundEx]] | |||
}} | }} |
Latest revision as of 02:40, 19 April 2020
Description
Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.
Usage
ContMobjSound
Parameters
No parameters.
Examples
From base/heretic/things.edf:
Spawn: FX15 A 5 bright A_ContMobjSound FX15 B 5 bright A_MummyFX1Seek FX15 C 5 bright FX15 B 5 bright A_MummyFX1Seek loop
Notes
If calling actor is KnightAxe, it plays sound ht_kgtatk. If actor is GolemShot, it plays ht_mumhed.
You can just use PlaySound or PlaySoundEx.