ContMobjSound: Difference between revisions
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(Created page with "{{codepointer|description=Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.|usage='''ContMobjSound'''|examples= From base/heretic/t...") |
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Revision as of 08:53, 17 April 2020
Description
Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.
Usage
ContMobjSound
Parameters
No parameters.
Examples
From base/heretic/things.edf:
Spawn: FX15 A 5 bright A_ContMobjSound FX15 B 5 bright A_MummyFX1Seek FX15 C 5 bright FX15 B 5 bright A_MummyFX1Seek loop
Notes
If calling actor is KnightAxe, it plays sound ht_kgtatk. If actor is GolemShot, it plays ht_mumhed.
You can just use PlaySound or PlaySoundEx