CloseShotgun2: Difference between revisions
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Esselfortium (talk | contribs) (New page: '''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFi...) |
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'''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFire code pointer, which will check for weapon refire. | {{codepointer|description='''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect from the weapon, and then control will transfer to the '''[[ReFire]]''' code pointer, which will check for weapon refire.|usage='''CloseShotgun2'''|examples={{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN9 { cmp = "SHT2|7|*|6|CloseShotgun2|@next"; dehackednum = 43 }</nowiki>}}|seealso= | ||
*[[LoadShotgun2]] | |||
*[[OpenShotgun2]]}} | |||
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Latest revision as of 16:22, 8 May 2011
Description
CloseShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbcls sound effect from the weapon, and then control will transfer to the ReFire code pointer, which will check for weapon refire.
Usage
CloseShotgun2
Parameters
No parameters.
Examples
From base\frames.edf
frame S_DSGUN9 { cmp = "SHT2|7|*|6|CloseShotgun2|@next"; dehackednum = 43 }
Notes
No particular notes.