CheckProximity: Difference between revisions
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(Created page with "'''ACS function''' ''boolean'' '''CheckProximity'''(''int tid'', ''str classname'', ''fixed distance''[, ''limit''[, ''flags'']]) Counts the actors of type ''classname'' clo...") |
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:*'''CPXF_FARTHEST''' or 512: if setting target or tracer, pick the farthest actor found in ''distance'' range. | :*'''CPXF_FARTHEST''' or 512: if setting target or tracer, pick the farthest actor found in ''distance'' range. | ||
:*'''CPXF_CLOSEST''' or 1024: if setting target or tracer, pick the closest actor found in ''distance'' range. | :*'''CPXF_CLOSEST''' or 1024: if setting target or tracer, pick the closest actor found in ''distance'' range. | ||
:*'''CPXF_CHECKSIGHT''' or 4096: only pick | :*'''CPXF_CHECKSIGHT''' or 4096: only pick actors to which a line of sight from tagged thing exists. | ||
[[Category:ACS]] | [[Category:ACS]] |
Revision as of 17:04, 19 June 2019
ACS function
boolean CheckProximity(int tid, str classname, fixed distance[, limit[, flags]])
Counts the actors of type classname close to a tagged thing, returning TRUE if they're more (or less, depending on flags) than a given limit. It can also have the side effects (if flags set this way) to change a monster's target, among other things.
Parameters
- tid: TID of thing to check proximity of actors against. Only works for one tagged thing.
- classname: class of actors to look for near the tagged thing. Supports both EDF names and ZDoom compatibility names.
- distance: maximum distance (in fixed point) actors must be to tagged thing.
- limit: number of actors to compare against. Without any specific flags, this function will return true if number is >= limit. Default: 1
- flags: various flags. Default: none. NOTE: anything available in "zdefs.acs" but not mentioned here is unimplemented. The flags are:
- CPXF_LESSOREQUAL or 2: function returns true if number of nearby actors is <= limit'.
- CPXF_NOZ or 4: do not calculate altitude difference between actors and tagged thing. By default, Z contributes to the distance.
- CPXF_COUNTDEAD or 8: also count dead actors. By default they're skipped.
- CPXF_DEADONLY or 16: only count dead actors.
- CPXF_EXACT or 32: function returns true only if number of nearby actors is exactly limit.
- CPXF_SETTARGET or 64: add the side effect of changing tagged thing's "target" (monster's enemy or projectile's originator) to one of the encountered actors. Combine this with CPXF_FARTHEST or CPXF_SLOWEST to pick a well-defined target. Otherwise it will prefer an arbitrary (but not random) one.
- CPXF_SETTRACER or 256: add the side effect of changing tagged thing's "tracer" (seeker missile destination or MBF friend leader) to one of the encountered actors. Combine with same flags as for CPXF_SETTARGET.
- CPXF_FARTHEST or 512: if setting target or tracer, pick the farthest actor found in distance range.
- CPXF_CLOSEST or 1024: if setting target or tracer, pick the closest actor found in distance range.
- CPXF_CHECKSIGHT or 4096: only pick actors to which a line of sight from tagged thing exists.