CPosRefire: Difference between revisions
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(Created page with "CPosRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi...") |
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It includes a call to [[FaceTarget]], and there is a chance of 15.625% that the monster will continue firing another round (i.e. not go to its ''seestate'') even if out of sight. | It includes a call to [[FaceTarget]], and there is a chance of 15.625% that the monster will continue firing another round (i.e. not go to its ''seestate'') even if out of sight. | ||
This pointer has no parameters. | |||
===See also=== | ===See also=== |
Latest revision as of 05:34, 27 December 2011
CPosRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexistent.
It includes a call to FaceTarget, and there is a chance of 15.625% that the monster will continue firing another round (i.e. not go to its seestate) even if out of sight.
This pointer has no parameters.