BossDeath: Difference between revisions
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The monster needs to be dead when calling this codepointer. It ''will'' check if all players are alive at that moment. This can bring up issues in cooperative mode, if all players are down at that exact moment. If you want to skip this player life check, use [[HticBossDeath]] instead. Also beware if the monster also has a gib death animation; it should also call '''BossDeath''' from there. Finally, as it can happen in the original game too, any respawning or resurrection is going to retrigger this special each time the last living monster at that moment is killed, so beware of potential gameplay soft locks. | The monster needs to be dead when calling this codepointer. It ''will'' check if all players are alive at that moment. This can bring up issues in cooperative mode, if all players are down at that exact moment. If you want to skip this player life check, use [[HticBossDeath]] instead. Also beware if the monster also has a gib death animation; it should also call '''BossDeath''' from there. Finally, as it can happen in the original game too, any respawning or resurrection is going to retrigger this special each time the last living monster at that moment is killed, so beware of potential gameplay soft locks. | ||
This special doesn't have anything to do with the EMAPINFO '''levelaction''' specifier, but with '''levelaction-bossdeath'''. | This special doesn't have anything to do with the EMAPINFO '''levelaction''' specifier, but with '''levelaction-bossdeath''' and '''boss-specials'''. | ||
|seealso= | |seealso= | ||
*[[BrainDie]]: unconditional level exit on death | *[[BrainDie]]: unconditional level exit on death |
Latest revision as of 02:17, 7 July 2023
Description
Signals a boss death, so a level-specific action can occur.
Usage
BossDeath
Parameters
No parameters.
Examples
No examples given.
Notes
The levels and the monster species where this occurs have IWAD defaults (such as the E1M8 baron of hell death) and can be customized in EMAPINFO. See the boss-specials property there on how to customize it yourself.
The monster needs to be dead when calling this codepointer. It will check if all players are alive at that moment. This can bring up issues in cooperative mode, if all players are down at that exact moment. If you want to skip this player life check, use HticBossDeath instead. Also beware if the monster also has a gib death animation; it should also call BossDeath from there. Finally, as it can happen in the original game too, any respawning or resurrection is going to retrigger this special each time the last living monster at that moment is killed, so beware of potential gameplay soft locks.
This special doesn't have anything to do with the EMAPINFO levelaction specifier, but with levelaction-bossdeath and boss-specials.
See also
- BrainDie: unconditional level exit on death
- HticBossDeath: alternative which follows Heretic's rules and doesn't check for player life
- KeenDie: universal opener for 666-tagged doors
- LineEffect: generic action (linedef special) trigger
- StartScript: script trigger
- List of codepointers