Feathers

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Revision as of 14:28, 24 October 2024 by Printz (talk | contribs) (Created page with "{{codepointer|description=Produce chicken feathers around actor. |usage='''A_Feathers''' |notes=It produces several "Feather" things. If actor is alive, then there's a 1/8 chance it's 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated. Each feather appears at 20 units above actor's feet and is set to target the actor. Each one's velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component. Each feather's initial state...")
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Description

Produce chicken feathers around actor.

Usage

A_Feathers

Parameters

No parameters.

Examples

No examples given.

Notes

It produces several "Feather" things. If actor is alive, then there's a 1/8 chance it's 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated.

Each feather appears at 20 units above actor's feet and is set to target the actor. Each one's velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component.

Each feather's initial state is randomly fast forwarded 0-7 times by nextstate.

See also