HealChase

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Revision as of 13:37, 20 October 2024 by Printz (talk | contribs) (Created page with "{{codepointer|description=Generic, parameterized version of VileChase. |usage='''A_HealChase'''(''state'', ''sound'') |parameters= *''state'': state to jump to when resurrecting a corpse. If none given, the action will fail. *''sound'': sound to play. If none given, it will be silent. |notes=Unlike VileChase, this one will not use the "Heal" state or the Doom 2 archvile default heal state, but only the one you provide in the parameter. Also, the sound will not d...")
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Description

Generic, parameterized version of VileChase.

Usage

A_HealChase(state, sound)

Parameters

  • state: state to jump to when resurrecting a corpse. If none given, the action will fail.
  • sound: sound to play. If none given, it will be silent.

Examples

No examples given.

Notes

Unlike VileChase, this one will not use the "Heal" state or the Doom 2 archvile default heal state, but only the one you provide in the parameter. Also, the sound will not default to "slop".

See also