NoiseAlert

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Revision as of 13:32, 20 October 2024 by Printz (talk | contribs) (Created page with "{{Codepointer|description=Alerts monsters against actor's enemy, using actor as alert source. |usage='''A_NoiseAlert''' |notes=This got introduced in MBF21 and it's different from Eternity and ZDoom's AlertMonsters in the following ways: # This cannot be used from player weapon frames # The alert source this time will come from the actor, not from the actor's target (usually the player). This means you can make a monster that shouts and alerts others audible from it...")
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Description

Alerts monsters against actor's enemy, using actor as alert source.

Usage

A_NoiseAlert

Parameters

No parameters.

Examples

No examples given.

Notes

This got introduced in MBF21 and it's different from Eternity and ZDoom's AlertMonsters in the following ways:

  1. This cannot be used from player weapon frames
  2. The alert source this time will come from the actor, not from the actor's target (usually the player). This means you can make a monster that shouts and alerts others audible from its location, which can be farther than from the player.

See also