User contributions for Printz

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30 October 2024

29 October 2024

27 October 2024

24 October 2024

  • 16:0116:01, 24 October 2024 diff hist +385 N RainImpactCreated page with "{{codepointer|description=Projectile special impact for Heretic hellstaff rain. |usage='''A_RainImpact''' |notes= Commonly called during the death frames. If actor's Z position is above the floor, it will go into the "AirDeath" state if available. Otherwise, on hitting a splashy terrain, there's a 5/32 chance that it will trigger the splash even if having the '''NOSPLASH''' flag.}}" current
  • 15:5915:59, 24 October 2024 diff hist +53 List of codepointers→‎Heretic specific
  • 15:5815:58, 24 October 2024 diff hist +697 N SkullRodStormCreated page with "{{codepointer|description=Spawn powered hell rain drop. |usage='''A_SkullRodStorm''' |notes=Subtracts 1 health. If it still has health, there's a 25/256 chance it won't do anything else. Otherwise, it will spawn a thingtype of dehackednum 445-448 (rainplr1-3, depending on counter 1 value modulo 4) at the ceiling in a 64x64 square around the actor, transfer its projectile ownership, give it a -1 Z velocity, transfer the counter 1 value to it, and (once per 32 repeats, as..." current
  • 15:5315:53, 24 October 2024 diff hist +53 List of codepointers→‎Heretic specific
  • 15:5215:52, 24 October 2024 diff hist +641 N AddPlayerRainCreated page with "{{codepointer|description=Heretic hell rain setup |usage='''A_AddPlayerRain''' |notes= If in multiplayer, checks if player index from counter 1 exists and is alive. If in single player, it just checks if the only player is alive. Each player can have at most two rains active. If less are active, then this codepointer sets the free slot to this current actor. If both are occupied, then it clears the one with less health, reducing it to 16 if greater, and replaces it with..." current
  • 15:4715:47, 24 October 2024 diff hist +72 List of codepointers→‎Heretic specific
  • 15:4715:47, 24 October 2024 diff hist +200 N SkullRodPL2SeekCreated page with "{{codepointer|description=Hell staff powered seeker missile. |usage='''A_SkullRodPL2Seek''' |notes=Seeker missile maintenance with threshold of roughly 14 degrees and max turn of roughly 28 degrees.}}" current
  • 15:4615:46, 24 October 2024 diff hist +69 List of codepointers→‎Homing projectiles
  • 15:4515:45, 24 October 2024 diff hist +448 N FireSkullRodPL2Created page with "{{codepointer|description=Powered hellstaff attack. |usage='''A_FireSkullRodPL2''' |notes= If not enough ammo, does nothing. Otherwise it subtracts ammo (which in deathmatch will always be 1) and spawns a projectile of dehackednum 444 (horn rod FX 2). Its counter of 1 will be set to 2 (in single player) or to 0-3 depending on player's index. The projectile will home on any autoaimed target in sight. Then the sound 420 (hrnpow) will be played.}}" current
  • 15:4215:42, 24 October 2024 diff hist +96 List of codepointers→‎Classic Heretic
  • 15:4115:41, 24 October 2024 diff hist +332 N SpawnRippersCreated page with "{{codepointer|Ripper spawner for powered dragon claw attack impact. |usage='''A_SpawnRippers''' |notes= This spawns 8 objects of dehackednum 422 (ripper) at actor's position, giving them the same owner as actor's (as projectile). Each one is fired in each direction, given its '''speed''' and subsequently fired like a projectile.}}" current
  • 15:3815:38, 24 October 2024 diff hist +85 List of codepointers→‎Heretic specific
  • 15:3715:37, 24 October 2024 diff hist +261 N FireBlasterPL2Created page with "{{codepointer|description=Powered dragonclaw attack. |usage='''A_FireBlasterPL2''' |notes=If deathmatch, it only consumes 1 ammo, not the amount specified in EDF. It fires a projectile with dehackednum 443 (blaster FX 1), and sounds dehackednum 406 (blssht).}}" current
  • 15:3415:34, 24 October 2024 diff hist +62 List of codepointers→‎Classic Heretic
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