User contributions for Altazimuth
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11 July 2017
- 01:0101:01, 11 July 2017 diff hist −17 m EDF weapon reference Fix a few dumb mistakes.
6 July 2017
- 15:2115:21, 6 July 2017 diff hist +27 m EDF weapon reference Fixed Syntax section.
- 06:2006:20, 6 July 2017 diff hist +32 m User:Altazimuth Update my user page.
- 06:1606:16, 6 July 2017 diff hist +1,921 N EDF weapon reference Create WIP EDF weapon reference page.
22 April 2017
- 07:3307:33, 22 April 2017 diff hist 0 m Action specials Fix ACS_ExecuteAlways being wrong current
6 February 2017
- 13:0913:09, 6 February 2017 diff hist +159 m Scratch Add new argument which specifies damagetype.
7 January 2017
- 12:0712:07, 7 January 2017 diff hist +234 m ExtraData Updated sector flags to include the phased light flags.
5 January 2017
- 15:4415:44, 5 January 2017 diff hist +46 m Action specials Forgot to note ZDoom doesn't have line specials 300 and 301.
- 15:3915:39, 5 January 2017 diff hist +156 m Action specials Add new specials.
31 December 2016
- 23:4323:43, 31 December 2016 diff hist +259 EDF string reference Add the rest of the undocumented fields current
26 November 2016
- 12:2712:27, 26 November 2016 diff hist +386 m ExtraData Add new flat scaling fields.
2 October 2016
- 03:1103:11, 2 October 2016 diff hist −22 m User:Altazimuth/Code Guide Use new doomwiki template. current
21 September 2016
- 12:2012:20, 21 September 2016 diff hist +3 m User:Altazimuth/Code Guide Update link to action specials.
19 September 2016
- 12:3112:31, 19 September 2016 diff hist +70 m List of codepointers Add new codepointer, A_CounterSwitchEx.
- 12:3012:30, 19 September 2016 diff hist +1 m CounterJumpEx Full stop.
- 12:3012:30, 19 September 2016 diff hist +991 N CounterSwitchEx Add new codepointer, A_CounterSwitchEx. current
- 08:2508:25, 19 September 2016 diff hist +65 m List of codepointers Add new special, CounterJumpEx.
- 08:2108:21, 19 September 2016 diff hist +2,158 N CounterJumpEx Add new codepointer, A_CounterJumpEx.
8 September 2016
- 11:0511:05, 8 September 2016 diff hist −283 m Creating a monster Oops.
6 September 2016
- 14:2814:28, 6 September 2016 diff hist +59 m User:Altazimuth Updated.
31 August 2016
- 09:1609:16, 31 August 2016 diff hist +61 m Action specials Added ACS_LockedExecuteDoor.
29 August 2016
- 14:5714:57, 29 August 2016 diff hist 0 m DetonateEx does_alert is now 0 by default. current
22 August 2016
- 15:5615:56, 22 August 2016 diff hist −122 m Parameterized linedef specials Same as before but for stairs.
- 15:1215:12, 22 August 2016 diff hist +205 m Parameterized linedef specials Put the door elevator linedefs into a table.
- 07:2707:27, 22 August 2016 diff hist +211 m Parameterized linedef specials Put the door linedefs into a table.
- 07:2007:20, 22 August 2016 diff hist −52 m Action specials Door_LockedOpen was removed.
- 06:4906:49, 22 August 2016 diff hist +29 N User:Altazimuth/Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish. current
- 06:4906:49, 22 August 2016 diff hist 0 m Action specials Altazimuth moved page User:Altazimuth/Action specials to Action specials: Effectively done-ish.
21 August 2016
- 14:4314:43, 21 August 2016 diff hist −11 m Creating a projectile Fix typos
13 August 2016
- 13:3913:39, 13 August 2016 diff hist +871 m Action specials Add new specials. Fix a few incorrect numbers.
4 August 2016
- 13:5113:51, 4 August 2016 diff hist −56 m Action specials Graf Zahl added gap parameter in Eternity's example. Page reflects that sort-of.
2 August 2016
- 05:0005:00, 2 August 2016 diff hist +414 m User:Altazimuth Updated and added more info about myself.
29 July 2016
- 06:5706:57, 29 July 2016 diff hist +1,423 m Action specials Added new specials.
3 July 2016
- 06:5406:54, 3 July 2016 diff hist +606 m Action specials Fixed error for special 0. Added some ZDoom diffs.
2 July 2016
- 16:4416:44, 2 July 2016 diff hist +305 m Action specials Added two missing specials. Added note. Added a ZDoom diff to get the ball rolling.
- 15:1215:12, 2 July 2016 diff hist +414 Action specials Finished list of equivalent Doom numbers.
- 14:0614:06, 2 July 2016 diff hist +1,188 Action specials Added static specials and categorised every special.
- 13:5113:51, 2 July 2016 diff hist +918 m Action specials Added some missing specials
- 13:4213:42, 2 July 2016 diff hist +4,105 Action specials Added the rest of the specials through the magic of regexes. Need to add equivalences, categorisation, and ZDoom differences.
- 13:0013:00, 2 July 2016 diff hist +134 m Action specials Added more specials. Fixed egregious lazy errors.
- 12:5512:55, 2 July 2016 diff hist +1,036 N Action specials Started off article.
22 June 2016
- 10:4810:48, 22 June 2016 diff hist +35 N User:Altazimuth/Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished current
- 10:4810:48, 22 June 2016 diff hist 0 m Creating a projectile Altazimuth moved page User:Altazimuth/Creating a projectile to Creating a projectile: Finished
- 10:4610:46, 22 June 2016 diff hist +2 m Creating a projectile Formatting. Typo.
- 10:4510:45, 22 June 2016 diff hist +2,763 Creating a projectile Put in first example.
- 10:1610:16, 22 June 2016 diff hist −283 m Creating a monster Removed firstdecoratestate as it's not needed and not wanted and if you wanted to use it then you probably don't need to read this article.
- 09:1609:16, 22 June 2016 diff hist −1 m Creating a monster Tidied because you never notice an error until it's already posted.
- 09:1509:15, 22 June 2016 diff hist +139 m Creating a monster Categorised. Made a note to not focus too much on projectiles.
- 08:3108:31, 22 June 2016 diff hist +1,161 N Creating a projectile Started off the article. Will edit soon after making a projectile using assets already present in the IWADs.
- 08:2608:26, 22 June 2016 diff hist +32 N User:Altazimuth/Creating a monster Altazimuth moved page User:Altazimuth/Creating a monster to Creating a monster: Article is finished. current