User contributions for Printz
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3 March 2012
- 19:4319:43, 3 March 2012 diff hist +498 List of codepointers No edit summary
- 16:5916:59, 3 March 2012 diff hist +216 OPTIONS No edit summary
- 16:5616:56, 3 March 2012 diff hist +90 OPTIONS No edit summary
- 16:5516:55, 3 March 2012 diff hist +13,829 N OPTIONS Created page with "New to MBF, the OPTIONS lump allows wads to set game options, such as Doom Compatibility options, chat strings, and enemies options. The OPTIONS lump has the same format as ete..."
- 16:3616:36, 3 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 15:5015:50, 3 March 2012 diff hist +12 Eternity Engine →Gameplay features
- 15:4915:49, 3 March 2012 diff hist +28 EDF No edit summary
- 15:4915:49, 3 March 2012 diff hist +11,001 N EDF menu reference Created page with "New to EDF 1.6, dynamic menus allow the Eternity Engine's menu system to be customized in various ways, including through the definition of the custom user menu and via overridin..."
- 15:4215:42, 3 March 2012 diff hist +16,090 N EDF terrain reference Created page with "As of EDF 1.5, the TerrainTypes system has been completely absorbed into EDF. This means it is now possible to completely customize not only what flats are associated with what t..."
- 15:3415:34, 3 March 2012 diff hist −4 EDF sound reference →Environmental Sequence Manager
- 15:3415:34, 3 March 2012 diff hist +1,164 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7,814 N EDF miscellaneous reference Created page with "{{backto|EDF}} ==DOOM II Cast Call== The cast call structure allows you to edit and extend the DOOM II cast call used after beating the game in DOOM II. Editing existing thing ty..." current
- 15:2415:24, 3 March 2012 diff hist +52 EDF thing reference →States
- 15:2215:22, 3 March 2012 diff hist +48 List of codepointers No edit summary
- 15:2115:21, 3 March 2012 diff hist +537 DECORATE state syntax No edit summary
- 15:1315:13, 3 March 2012 diff hist +59 EDF state reference No edit summary
- 15:1215:12, 3 March 2012 diff hist +49 Thing type flags No edit summary
- 15:1215:12, 3 March 2012 diff hist +26 EDF thing reference No edit summary
- 15:1115:11, 3 March 2012 diff hist +32 EDF state reference No edit summary
- 15:1015:10, 3 March 2012 diff hist +4,504 EDF spritenames No edit summary
- 15:0915:09, 3 March 2012 diff hist +1,243 EDF spritenames →Full example
- 15:0715:07, 3 March 2012 diff hist +2,121 N EDF spritenames Created page with "Sprite names are defined as a list of string values which must be exactly four characters long, and should contain only capital letters and numbers. {{backto|EDF}} ==Syntax== ..."
- 15:0515:05, 3 March 2012 diff hist +17 EDF No edit summary
- 15:0415:04, 3 March 2012 diff hist +28 N Category:EDF Created page with "Topics about the EDF system." current
- 15:0415:04, 3 March 2012 diff hist +3,556 N EDF string reference Created page with "New to EDF 1.4, strings allow custom messages to be defined which may be used directly by various game engine subsystems and can be used by other facilities such as the [[ShowMes..."
- 14:5914:59, 3 March 2012 diff hist +6,213 EDF No edit summary
- 14:5214:52, 3 March 2012 diff hist +248 EDF →Verbose EDF logging
- 14:4914:49, 3 March 2012 diff hist +1,411 EDF →Base EDF files
- 14:4714:47, 3 March 2012 diff hist −45 EDF →Mnemonics
- 14:4514:45, 3 March 2012 diff hist +2,511 N DeHackEd / BEX Reference/Sound Table Created page with "This is a current list of the default sounds defined by sounds.edf. The number by each sound is the number that is used in Thing blocks and elsewhere to call for this sound by nu..."
- 14:4514:45, 3 March 2012 diff hist −2,409 DeHackEd / BEX Reference →Sound Table
- 14:4414:44, 3 March 2012 diff hist +36,253 N DeHackEd / BEX Reference/BEX String Mnemonics Table Created page with "{{backto|DeHackEd / BEX Reference}} ==Note:== If the original initial value is longer than about 40 characters, the string will have been truncated and will have an ellipsis (....." current
- 14:4414:44, 3 March 2012 diff hist −36,131 DeHackEd / BEX Reference →BEX String Mnemonics Table
- 14:4314:43, 3 March 2012 diff hist +592 N DeHackEd / BEX Reference/Eternity Extension: MUSIC Block Created page with "The MUSIC block can change the name of any music lump used by the game. {{backto|DeHackEd / BEX Reference}} ==Syntax== [MUSIC] <mnemonic> = <string> The <mnemonic> to use i..." current
- 14:4314:43, 3 March 2012 diff hist −503 DeHackEd / BEX Reference →Eternity Extension: [MUSIC] Block
- 14:4214:42, 3 March 2012 diff hist +556 N DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block Created page with "The SOUNDS block can change the name of any sound. {{backto|DeHackEd / BEX Reference}} ==Syntax== [SOUNDS] <mnemonic> = <string> The <mnemonic> to use is the EDF sound mnem..." current
- 14:4114:41, 3 March 2012 diff hist −468 DeHackEd / BEX Reference →Eternity Extension: [SOUNDS] Block
- 14:4114:41, 3 March 2012 diff hist −11 DeHackEd / BEX Reference/Eternity Extension: SPRITES Block No edit summary current
- 14:4114:41, 3 March 2012 diff hist +820 N DeHackEd / BEX Reference/Eternity Extension: SPRITES Block Created page with "In Ty Halderman's change log he noted that sprite, sound, and music renaming should be implemented as separate blocks. Up until now, it has only been possible to replace these st..."
- 14:4114:41, 3 March 2012 diff hist −723 DeHackEd / BEX Reference →Eternity Extension: [SPRITES] Block
- 14:4014:40, 3 March 2012 diff hist 0 DeHackEd / BEX Reference/Eternity Extension: HELPER Block No edit summary current
- 14:4014:40, 3 March 2012 diff hist +804 N DeHackEd / BEX Reference/Eternity Extension: HELPER Block Created page with "This block can be used to specify the type of thing the player will get for friendly helpers by using the -dogs command-line option. Rather than rewiring the MT_DOGS thing to mak..."
- 14:3914:39, 3 March 2012 diff hist −716 DeHackEd / BEX Reference →Eternity Extension: [HELPER] Block
- 14:3814:38, 3 March 2012 diff hist +2,193 N DeHackEd / BEX Reference/BEX Extension: CODEPTR Block Created page with "The [CODEPTR] block provides a new, clean, and more powerful method of changing the codepointer (aka action) field of frames. The [CODEPTR] block is a list of frames, each of w..." current
- 14:3814:38, 3 March 2012 diff hist −2,112 DeHackEd / BEX Reference →BEX Extension: [CODEPTR] Block
- 14:3714:37, 3 March 2012 diff hist +644 N DeHackEd / BEX Reference/BEX Extension: PARS Block Created page with "The [PARS] Block allows editing of par times for standard ExMy and MAPxy levels in DOOM and DOOM II. Ultimate DOOM Episode 4 is not supported, nor is Heretic. {{backto|DeHackEd /..."
- 14:3614:36, 3 March 2012 diff hist −559 DeHackEd / BEX Reference →BEX Extension: [PARS] Block
- 14:3614:36, 3 March 2012 diff hist −29 DeHackEd / BEX Reference/BEX Extension: STRINGS Block No edit summary current
- 14:3514:35, 3 March 2012 diff hist +3,044 N DeHackEd / BEX Reference/BEX Extension: STRINGS Block Created page with "The basic Dehacked file is understood and properly evaluated to change such things as sounds, frame rewiring, Thing attributes, etc. No change is required to the original .deh fi..."