User contributions for Esselfortium
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21 April 2009
- 22:0422:04, 21 April 2009 diff hist +24 Raise No edit summary
- 22:0422:04, 21 April 2009 diff hist +25 ReFire No edit summary
- 22:0422:04, 21 April 2009 diff hist +22 Saw No edit summary
- 22:0422:04, 21 April 2009 diff hist +23 Stop No edit summary
- 22:0322:03, 21 April 2009 diff hist +30 WeaponReady No edit summary current
- 18:5118:51, 21 April 2009 diff hist +743 N HticExplode New page: '''HticExplode''' (int ''effect'')<br> ==Usage== HticExplode performs various Heretic explosion effects, as selected by its first argument. Higher argument values are reserved for additi...
- 18:4818:48, 21 April 2009 diff hist +516 N SpawnAbove New page: '''SpawnAbove''' (string ''type'', string ''frametransfer'' [, int ''height''])<br> ==Usage== SpawnAbove is a special spawning function to spawn an object above the source object. ===Pa...
- 18:4418:44, 21 April 2009 diff hist +989 N SpawnGlitter New page: '''SpawnGlitter''' (string ''type'' [, int ''momentum'' [, int ''mode'' [, int ''radius'']]])<br> ==Usage== SpawnGlitter is a glitter spawning function, similar to the teleporters from H...
- 18:4018:40, 21 April 2009 diff hist +156 N AccelGlitter New page: '''AccelGlitter''' is a miscellaneous normal codepointer which accelerates the object upward by increasing its z momentum by 50%. Category:Codepointers
- 18:3718:37, 21 April 2009 diff hist +558 N SteamSpawn New page: '''SteamSpawn''' (string ''type'', int ''range_horiz'', int ''angle_vert'', int ''range_vert'', int ''speed'')<br> ==Usage== Spawns and thrusts objects within randomized horizontal and v...
- 18:3418:34, 21 April 2009 diff hist +136 N Stop New page: '''Stop''' is a miscellaneous codepointer. This codepointer causes an object to completely stop all movement. Category:Codepointers
- 18:3318:33, 21 April 2009 diff hist +714 N BFGSpray New page: '''BFGSpray''' is a miscellaneous normal codepointer. This codepointer causes BFG explosion effects, which differ depending on the player's selected type of BFG: *Normal BFG: 40 tracers w...
- 18:2918:29, 21 April 2009 diff hist +1,102 N A CustomPlayerMelee New page: '''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, int ''deflection'' [, string ''soundname'']]])<br> ==Usage== CustomPlayerMelee is a parameterized player ...
- 18:2418:24, 21 April 2009 diff hist +625 N FirePlayerMissile New page: '''FirePlayerMissile''' (string ''type'' [, bool ''homing''])<br> ==Usage== FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projec...
- 18:2018:20, 21 April 2009 diff hist +1,176 N A FireCustomBullets New page: '''FireCustomBullets''' (string ''soundname'', int ''accuracy'', int ''tracers'', int ''dmgfactor'', int ''dmgmod'')<br> ==Usage== FireCustomBullets is a parameterized player weapon code...
- 18:1018:10, 21 April 2009 diff hist +337 N CloseShotgun2 New page: '''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFi...
- 18:1018:10, 21 April 2009 diff hist +242 N LoadShotgun2 New page: '''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect. For a customizable version of this codepo...
- 18:0918:09, 21 April 2009 diff hist +241 N OpenShotgun2 New page: '''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect. For a customizable version of this codepoi...
- 18:0918:09, 21 April 2009 diff hist +235 N BFGsound New page: '''BFGSound''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''bfg''' sound effect. For a customizable version of this codepointer, ...
- 18:0718:07, 21 April 2009 diff hist +251 N FireBFG New page: '''FireBFG''' is a player weapon codepointer. This codepointer implements the DOOM player's BFG9000 attack, which fires a single BFGShot projectile. For a customizable version of this cod...
- 18:0718:07, 21 April 2009 diff hist +353 N FirePlasma New page: '''FirePlasma''' is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile. Has a 50% chance of causing ...
- 18:0518:05, 21 April 2009 diff hist +780 N Saw New page: '''Saw''' is a player weapon codepointer. This codepointer implements the DOOM player's chainsaw attack. The saw attack is a melee-range tracer attack. Player must be within melee range + ...
- 18:0518:05, 21 April 2009 diff hist +68 Punch No edit summary
- 18:0018:00, 21 April 2009 diff hist +69 FirePistol No edit summary
- 18:0018:00, 21 April 2009 diff hist +69 FireCGun No edit summary
- 17:5917:59, 21 April 2009 diff hist +266 N FireMissile New page: '''FireMissile''' is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile. For a customizable vers...
- 17:5817:58, 21 April 2009 diff hist +651 N FireCGun New page: '''FireCGun''' is a player weapon codepointer. This codepointer implements the DOOM player's chaingun attack, which consists of a single missile-range tracer. Accuracy will be perfect on t...
- 03:2703:27, 21 April 2009 diff hist −14 Creating a simple decoration No edit summary
- 03:2203:22, 21 April 2009 diff hist +5 PlaySoundEx No edit summary
- 03:2103:21, 21 April 2009 diff hist +20 PlaySoundEx No edit summary
- 03:1703:17, 21 April 2009 diff hist +137 PlaySoundEx No edit summary
- 03:1403:14, 21 April 2009 diff hist +1,362 N PlaySoundEx Initial submit. Based on the equivalent article on the ZDoom wiki, with modifications where needed.
- 03:1103:11, 21 April 2009 diff hist +63 Creating a simple decoration Whoops.
- 02:2402:24, 21 April 2009 diff hist +124 EDF No edit summary
- 01:2801:28, 21 April 2009 diff hist +1,363 Creating a simple decoration No edit summary
- 01:1001:10, 21 April 2009 diff hist +361 Creating a simple decoration No edit summary
- 00:5900:59, 21 April 2009 diff hist +2,120 N Creating a simple decoration New page: Creating a simple decoration in EDF is a relatively basic task. In this tutorial, we will define a simple floor lamp. For the sake of simplicity, we will (for now) assume that this la...
- 00:0000:00, 21 April 2009 diff hist +16 EDF No edit summary
20 April 2009
- 23:4323:43, 20 April 2009 diff hist +510 EDF Added some links to as-of-yet nonexistent pages for info to be put in. Plenty of other possibilities for later, but that's more than enough dead links to start out with.
- 23:2523:25, 20 April 2009 diff hist −883 EDF Greatly simplified the introduction. Planning to completely rework this page into a better-organized set of pages.
- 04:5004:50, 20 April 2009 diff hist +232 EMAPINFO →Examples of MapInfo Definitions
- 04:4804:48, 20 April 2009 diff hist +77 EMAPINFO →Examples of MapInfo Definitions
- 04:4704:47, 20 April 2009 diff hist −239 EMAPINFO Attempted to simplify the syntax section a bit.
- 04:3804:38, 20 April 2009 diff hist −32 EMAPINFO Significant cleanup of the crappy original mapinfo page I submitted. Same info (other than the deprecated map-header stuff I removed a few minutes ago), but fixed to not have a huge table of contents.
- 04:3504:35, 20 April 2009 diff hist −409 EMAPINFO →Examples of MapInfo Definitions
- 04:3304:33, 20 April 2009 diff hist −30 EMAPINFO No edit summary
3 April 2008
- 00:0600:06, 3 April 2008 diff hist +9 Portal →Horizon Plane Portals
2 April 2008
- 01:4601:46, 2 April 2008 diff hist +22 Linked portal No edit summary
- 01:4601:46, 2 April 2008 diff hist +24 Linked portals tutorial No edit summary current
5 December 2007
- 17:2517:25, 5 December 2007 diff hist 0 Linked portal →Tutorial