Crushing ceiling linedef types: Difference between revisions
(New page: A crusher ceiling is a linedef type that causes the ceiling to cycle between its starting height and 8 above the floor, damaging monsters and players that happen to be in between. Barrels ...) |
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# Class Trig Spd Mon Silent | # Class Trig Spd Mon Silent | ||
2F80H- Gen | 2F80H- Gen D1/DR Slow Yes Yes | ||
2FFFH S1/SR Normal No No | 2FFFH S1/SR Normal No No | ||
W1/WR Fast | W1/WR Fast | ||
G1/GR Turbo | G1/GR Turbo | ||
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Revision as of 16:43, 15 August 2009
A crusher ceiling is a linedef type that causes the ceiling to cycle between its starting height and 8 above the floor, damaging monsters and players that happen to be in between. Barrels explode when crushed.
Once a crusher ceiling is started it remains running for the remainder of the level even if temporarily suspended with a stop type. No other ceiling action can be used in that sector thereafter.
Varieties of Crushers
A crusher can be activated by pushing on a linedef bounding it (generalized types only), or by pushing on a switch with the same tag as the crusher sector, or by walking over a linedef with the same tag as the crusher, or by shooting a linedef with the same tag as the crusher with an impact weapon (generalized types only).
A crusher has a speed: slow, normal, fast, or turbo. The slower the speed, the more damage the crusher does when crushing, simply thru being applied longer. When a slow or normal crusher is moving down and encounters something to crush, it slows down even more, by a factor of 8. This persists until it reaches bottom of stroke and starts up again. Fast and turbo crushers do not slow down.
A crusher can be silent. The regular silent crusher makes platform stop and start noises at top and bottom of stroke. The generalized silent crusher is completely quiet.
A crusher linedef is provided to stop a crusher in its current position. Care should be used that this doesn't lock the player out of an area of the wad if the crusher is too low to pass. A crusher can be restarted, but not changed, with any crusher linedef.
Crusher Linedef Types
Regular and Extended Crusher Types ------------------------------------------------------------------- # Class Trig Spd Mon Silent Action 184 Ext SR Slow No No Start 49 Reg S1 Slow No No Start 73 Reg WR Slow No No Start 25 Reg W1 Slow No No Start 183 Ext SR Fast No No Start 164 Ext S1 Fast No No Start 77 Reg WR Fast No No Start 6 Reg W1 Fast No No Start 185 Ext SR Slow No Yes Start 165 Ext S1 Slow No Yes Start 150 Ext WR Slow No Yes Start 141 Reg W1 Slow No Yes Start 188 Ext SR ---- -- -- Stop 168 Ext S1 ---- -- -- Stop 74 Reg WR ---- -- -- Stop 57 Reg W1 ---- -- -- Stop Generalized Crusher Types --------------------------------------------------------------------------- # Class Trig Spd Mon Silent 2F80H- Gen D1/DR Slow Yes Yes 2FFFH S1/SR Normal No No W1/WR Fast G1/GR Turbo
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